FIXED: point SOP me.inputTexture[x] bug

x64
2019.16600
windows 10

Please check the attached file, I think this is a bug.

me.inputTexture[0] and me.inputTexture[1] seem to not return the correct uvs, but a constant uv value across all sop points.

in the attached TOE, just bypass the “point1” sop on and off to see the effect.
point SOP texture bug.1.toe (4.19 KB)

Thanks for the example.
We will have a look.
-Rob

This issue is fixed. It will be available on our next official build.
Thanks for the report!

awesome, thanks!

is there a workaround?

This issue is already fixed. You may need to wait for the next build. The Vertex SOP does not have this issue though (if that works for you).
A new build that has the fix should be posted on our website in a week or so.