RESOLVED: Multipass 3d texture shader loses textures

Hi there,

I’m using windows 10, build 2018.27840.
It seems like the texture indexes are lost when doing a multipass on a 3d texture shader.
When trying to access sTD2DInputs[1] it fails and gives
“error C1068: array index out of bounds”

See attachment tox for more details compared with a working 2d output type.

Cheers,
tim
3dtexmultipassbug.tox (1014 Bytes)

hoppa, I think I was too quick to post.
Seems like the first input should also be a 3d texture to make it work.

So no bug afterall. Well in my head perhaps :smiley:

Cheers,
tim