FIXED: GLSL Top doesn't respect smoothness params in preview

Hi!
Noticed this for some time but just now getting around to reporting:

GLSL Top’s when using depth, causes the layed out previews of each slice to ignore smoothness/interpolation settings.

In my experience this hasn’t affected anything, maybe even is just a display bug… but still a bit difficult to read things visually in low res tops especially with fewer pixels, as they tend to merge and blend in a more extreme fashion with their neighbors.

This bug will be fixed int the next 2019.10000 series build we post. Thanks for the report.