Write a glsl wiki correction

Just wondering if the actual function names are correct. Rotate from to should possible be rotate to vector? Very useful too once I get my code working - thanks for the add. :smiley:
// Creates a rotation matrix to rotate from vector ‘from’ to vector ‘to’.
mat3 TDCreateRotMatrix(vec3 from, vec3 to);
// Creates a rotation matrix that rotates starting from looking down +Z, to the ‘forward’ vector direction
mat3 TDRotateToVector(vec3 forward, vec3 up);
// Creates a rotation matrix that rotates around the ‘axis’, the given number of ‘radians’
mat3 TDRotateOnAxis(float radians, vec3 axis)

Do you mean the parameter names on TDCreateRotMatrix() are reversed, or something else?