texture32 top update index skipping or caching issue

You can see that the frame randomly updates from some uncleared cache frame, sometimes only a few frames apart, sometimes taking a longer time. Active parameter seems to behave correctly.

TD 099 12100
replaceIndex.toe (4.03 KB)

I added a Perform CHOP and a Trail CHOP to visualize dropped frames, and the gaps in the T3D cache seem to correlate with dropped frames.
I think there was a thread on here or Facebook wherein @raganmd had another way to fill T3D without gaps, but I could be confusing it with another similar topic…
replaceIndex.1.toe (4.18 KB)

Great spot!

It appears that whenever I double click on the network (say to pull up an op create dialog) it drops frames.

quick fix that seems to work is subtract dropped frames from the index used to populate your texture3d.