I get strange geometry with that FBX file. I see that something’s wrong with it in general but for example when I import it in 3ds max it looks (almost) good. Attached are screenshots from TD and 3ds max. Using build 62610.
Can you tell me what’s the problem with it and does it has something to do with the TD importer or the problem is generally in the file and it need to be fixed in the software it’s made?
TD:
3DS:
FBX-sample.zip (4.85 MB)