FIXED: FBX imported file problem

I get strange geometry with that FBX file. I see that something’s wrong with it in general but for example when I import it in 3ds max it looks (almost) good. Attached are screenshots from TD and 3ds max. Using build 62610.

Can you tell me what’s the problem with it and does it has something to do with the TD importer or the problem is generally in the file and it need to be fixed in the software it’s made?

TD:

3DS:


FBX-sample.zip (4.85 MB)

Thanks for the example file. I checked both 088 and 099 and it behaves the same. I can’t tell what is wrong yet but we will try to look into it (I’m sorry in advance if it takes some time to get to).

This bug will be fixed in the next build of 099 we post. Build 2017.5720 or later.

Thanx, Malcolm! I’ll take a look later.
Cheers!