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  TOUCHDESIGNER EDUCATION RESOURCES

JULY 2018

Title: TOUCHDESIGNER INTRODUCTORY WORKSHOP
Instructors: Markus Heckmann, Ben Voigt
Dates: Tuesday, July 3 | 7-10pm, Tuesday, July 17 | 7-10pm, Saturday, July 21 | 8-12pm
Location: Interaccess, 950 Dupont St., Unit 1., Toronto ON
Level: Intermediate
Cost: $360 Regular, $310 with Annual Studio/Workshop Discount Pass
Focus: Organised as a 3 part workshop, this series will introduce participants already familiar with the TouchDesigner interface to standard techniques of projection mapping and give everyone the chance to apply the acquired knowledge at the Big on Bloor Festival by throwing some light onto the façade of the Kent School. While the first session will be an introduction to all the tools available in TouchDesigner for mapping surfaces and buildings, the second part of the workshop will be spend in teams exploring and developing ideas for the final night. During the workshop each team will be given a projector and a surface to test-drive their creations. The final night at the Kent School will be spend with learning about the technical details and hardware requirements of the projection setup as well as approx. an hour per team to present and experience their final results.

This workshop is presented in partnership and with support from Big on Bloor Festival.

Registration and more info



Title: TOUCHDESIGNER STUDY WEEKEND VOL6
Organizer: Yuki Narumi / Kodai Takao
Dates: July 21, 10:00 - 18:00
Location: Higashi-ginza workshop space
Experience Level: Beginner / Intermediate
Cost: Yen 2,000
Focus: TouchDesigner Study Weekend is a workshop series held in Japan twice in a month. Schedule: 10:30-13:30 Intermediate / 15:00-18:00 Constructing GUI with TouchDesigner.

More info



Title: INTERACTIVE SCHOOL
Instructors: Ildar Iakubov
Dates: July 23 - September 5
Location: Planetarium 1, Saint Petersburg, Russia
Language: Russian
Level: Beginner to Intermediate
Cost: $450
Focus:  The course was designed following problem-based learning methodology. Participants are going to be exposed to several case-studies in the intersection of  interaction design, multimedia integration and entertainment. Guided by the course lead Ildar Iakubov, students will execute all the steps required to solve given problems. The case-studies are not rigid tasks, but more like open-ended proposals which suggest combining some of the newest technologies  to create spectacular state-of-the-art interactive environments.

This speculative hackathon approach would be supported by program partners, providing their flagship products together with educators to run intense introductory workshops. One of the examples could be Leica Geosystems, bringing their new BLK360 scanner which would serve as a data source for the students, building a 10k*10k  pointcloud viewing system on the 37 meter projection dome of Planetarium 1. Another case includes a guest visit to the FANUC education center where students supervised by hosting engineers will build a VR interface to control industrial robots remotely. Based at the Yota Lab, the course is packed full with all the gears you can imagine inside a project - sensors, controllers, powerful media servers etc.

Details and registration




AUGUST 2018

Title: TOUCHDESIGNER ADVANCED WORKSHOP: GEOMETRY SHADERS
Dates: Sunday August 19, from 10 AM to 5 PM
Location: SAT Campus | 1201, Boulevard Saint-Laurent, Montréal (Québec) H2X 2S6 Canadas
Language of instruction: English (The instructor is bilingual and can answer questions asked in French.)
Instructor: Quentin Bleton
Training type: Hands-on workshop
Experience Level: Beginner
Registration deadline: August 11, 2018.
Standard rate: 240.00 $ (tax not applicable) - Inscription
Artist* or student**: 210.00 $ (tax not applicable) - Inscription
Focus: This advanced TouchDesigner workshop of 6 hours will delve into the world of geometry shaders. Tapping into the power of geometry shaders for generating dynamic geometries, participants will learn how to maximize the amount of points that can be visualized in real time, while making it possible to parameter the nature of these geometries and record them by using TOP control textures. Using shaders enables all the processing to be done on the GPU without any of the CPU constraints traditionally dictated by SOP.


WORKSHOP OBJECTIVES & COURSE CONTENT
• Show a maximum of points with optimal performance ;
• Learn a workflow based on image + TOP ;
• Save animated point clouds as video ;
• Generate geometries on the fly directly from the GPU, from point clouds : lines, triangles, cubes and their variations ;
• Discover illustrations and examples using a Kinect ;
• Saving a SOP animation as video and using playback on the GPU ;
• Rendering acceleration ;
• Sorting on the GPU and application for plexus-like effects ;
• Generating oriented sprites and textures on the GPU.

More info



SEPTEMBER 2018

Title: TOUCHDESIGNER INTRODUCTORY EDITION TOWER CREATIVE ACADEMY
Instructor: Kenichi Kawamura (main lecturer), Shuhei Matsuyama, Tetsuichi Yamaguchi
Dates: Every Thursday September 6 - October 11 (6 sessions), 15:00 - 20:45
Location: Tokyo Contents Producers · Lab Co. Ltd. Shinjuku Kurosawa, Tokyo 1-1-8 (Tokyo Animation College College 2F)
Experience Level: Intermediate
Cost: Yen 29,000 yen
Focus: TouchDesigner is an audiovisual tool that can easily build up various video and sound systems, from project mapping, media art, VJ controller developed by Derivative in Canada. Using this software is the entrance of EnterTech and it will be the starting line for "future creator". 
At the Tower Creative Academy, this is the first course in Japan as a regular course from this autumn, Mr. Kenichi Kawamura who is a creative technologist and participates in festivals and live as VJ, Miscellaneous visuals such as museums, art festivals and sports events Mr. Shuhei Matsuyama, Evangelist of TouchDesigner who will serve as a producer, will be invited as a lecturer and started.

First: Thursday, September 6, 2018/19 : 15-20:45
[Fundamentals (overview)]. In the first half, we learn from lecture by using TouchDesigner utilization methods and examples. From the second half, while actually operating TouchDesigner, understand the basic operation method.

Second: Thursday, September 13, 2018/19 : 15-20:45
[Fundamentals (2D representation)]
Process a video taken with a Web camera with TouchDesigner and make a video that responds to audio. Example image: https://vimeo.com/255704305

Third: Thursday, September 20, 2018/15: 20:45
[Fundamentals (3D)]
To understand the basics of 3D representation, using basic shapes such as spheres and squares Make a video that reacts to audio.
Example image: https://vimeo.com/257347090

Fourth: Thursday, September 27, 2018/19: 15 - 20:45
[Basics (3D)]
Utilize particles to challenge 3D representation of advanced movements from last time.
Example image: https://vimeo.com/226866741

Fifth: Thursday, October 4, 2018/19: 15-20:45
[Application (task presentation, production)]
Make interactive expressions using external devices such as sensors and smartphones.

Sixth: Thursday, October 11, 2018/19: 15 - 20:45
[Advanced (task creation, presentation] Based on the contents forwarded in the 5th meeting, we will present. Guest lecturer Shuhei Matsuyama (TouchDesingner evangelist) greet.

More info



OCTOBER 2018

Title: TOUCHDESIGNER FOR PROJECTION AND INSTALLATION
Instructor: Jacques Hoepffner
Dates: October 22 - 26 2018 (35 hours)
Location: CFPTS Bagnolet, 92 avenue Gallieni 93170 BAGNOLET
Cost: 1680 € HT per participant 
Focus: Good for video managers, sound managers, lighting managers. Develop the skills needed to use the TouchDesigner software for sound and video show management.

More info




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