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  TOUCHDESIGNER EDUCATION RESOURCES


FEBRUARY 2017

Title: LEARNING TOUCHDESIGNER PART 1 (ONLINE COURSE)
Instructor: Scott Pagano
Dates: Ongoing | Length 4h 3m
Location: Lynda.com and LinkedIn LEARNING
Experience Level: Intermediate
Cost: Subscription-based
Focus:Used by studios around the world to create a wide range of experiential projects, TouchDesigner has become a standard platform of choice for projection mapping, interactive installation, and experiential content development. In this course, explore the real-time, procedural 3D and 2D graphics powerhouse that is TouchDesigner. Starting with the fundamentals, explore the TouchDesigner interface and get an overview of important nodes in each of the six TouchDesigner contexts. Through a series of project-based examples, look at real-time 2D image processing, real-time 3D scene rendering, real-time interactive control, and using TouchDesigner for VR. This course provides a starting point for any 2D or 3D artist wanting to expand their skillset in a rapidly growing field that ties into experiential design, interactive installation, and virtual reality.

Topics include:

  • Navigating the TouchDesigner interface
  • TouchDesigner contexts—COMP, TOP, CHOP, SOP, MAT, and DAT
  • Building a network for real-time 2D image processing
  • Building a network with a real-time rendered 3D scene
  • Post-processing a real-time 3D with real-time 2D image processing
  • Importing images and video files
  • Importing assets with FBX files
  • Recording a 2D and 3D animation as movie files
  • Controlling a TouchDesigner network via an iPad or iPhone with TouchOSC
  • Using TouchDesigner for VR

More info and registation: here.



Title: TOUCHDESIGNER & UNREAL: INTERACTIVE CONTROLLERS PART 2 (ONLINE COURSE)
Instructor: Scott Pagano
Dates: Ongoing | Length 3h 33m
Location: Lynda.com and LinkedIn LEARNING
Experience Level: Intermediate
Cost: Subscription-based
Focus: As brands, studios, and performers look to make a statement in a media-saturated world, a range of multi-faceted design firms are creating fascinating work beyond the constraints of traditional screens and linear timelines. In this course, learn how to fuse multiple disciplines using real-time graphics software to create engaging content for deployment beyond the traditional screen.

This course focuses on using interactive hardware controllers to drive real-time 3D scenes in TouchDesigner and Unreal Engine. In TouchDesigner, look at a MIDI controller with sliders that you can use to drive the creation of effects in a real-time rendering system. Next, learn about using TouchOSC to build a custom UI that you can transfer to an iPad that sends OSC messages to TouchDesigner. Then, learn how to use those messages to move particles and objects around on screen. To wrap up, learn how to get data off of a Kinect sensor into TouchDesigner so you can control that same particle and object movement. The course also covers MIDI, OSC, and Kinect as they apply to Unreal Engine.

Topics include:

  • Using TouchOSC to build a custom UI
  • Transferring a custom UI to an iPad
  • Controlling objects with OSC
  • Setting up Kinect
  • Getting data off of a Kinect sensor and into TouchDesigner
  • Using OSC messages to move particles and objects around
  • Installing VS and downloading the plug-in
  • Creating a C++ Unreal project and compiling a plugin
  • Installing the Kinect 4 Unreal plugin

More info and registation: here.



Title: VisualShow: Towards Video Projection and Beyond
Instructors: Andrea Montis & Simone Murtas (AM Artist)
Dates: Start Feb 13, 2017 | 25 hours divided in 8 weekly lessons
Location: OpenCampus, località Sa Illetta, Cagliari, Italy
Experience Level:
Beginner
What you need: a PC or Mac compatible with TouchDesigner, fantasy, and the natural desire to learn.
What you don't need:
to be a programmer or a scientist
Focus:Technology and arts
examples: How to analyze multimedia works
Introducing TouchDesigner
- hardware and requirements
- procedural programming
- components
- my First patch
Graphics
- TOPs, 2D and 3D
- how to drive TOPs with CHOPs
Audio
- audio analysis
- filters and effects
- synths
- how to animate videos and lights with music
- MIDI
Controllers
- interfaces
- mouse and keyboard
- external controls
Interaction
- touchscreens
- Kinect
- Leap Motion
- others
The outside world
- OSC
- mobiles
- DMX
- SparkoCam
- PLL
Tools and resources
- palette
- community and forums
- Facebook pages
- Shadertoy (GLSL)
- Kantan mapper
- MIXXA
Project Work
- Design and build a multimedia installation in the "Massimo" playhouse in Cagliari.

More info and register here



JANUARY 2017


Title: Intro to Generative Visuals with TouchDesigner
Instructor: Quentin Bleton and Guillaume Bourassa
Dates: January 16 - March 06, 2017 (24 hours in total)
Location: SAT, Montreal
Experience Level: Beginner
Cost: $100
Focus:This in-depth training of 24 hours in eight parts, introduces participants to basic concepts of interactive visual creation with TouchDesigner. This Canadian software is recognized worldwide as a reference tool for interactive visual high-level productions. The overall objective is to train artists and industry professionals to create generative and interactive visuals that he can incorporate it into their practice.

Participants will learn about the software interface, discover the tool families, how to use video, images and 3D geometry, mathematics and will be introduced to the integration of interactive control interfaces, all by performing exercises and small projects

Objectives and Course Content:

- Learn to use interface
- Know the tools families
- Use video, images and 3D geometry
- Use mathematics
- Learn to integrate interactive control interfaces like Kinect (camera), the Leap Motion (hand movement) or other types of controllers
- Optimize the use to use the software to its full potential
- Use OSC, MIDI or ArtNet to connect to other external control software and interfaces
- Perform exercises and small projects
- Train artists and industry professionals to create generative and interactive visuals that he can incorporate it into their practice

More info and registation: here.

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