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Institution: RUFA (Rome University of Fine Arts)
Course: MA | Multimedia Arts and Design
Instructor: Tito Cetroni and Max Zomparelli (Ultraviolet.to)
Status: November 2017, 75 hours/year
The Master of Arts in Multimedia Arts and Design – the first programme of its kind recently set up in central/southern Italy – succeeds in fully embracing this complex area of studies, addressing the increasingly central role played by digital technologies and techniques in the design of multimedia spaces and works. It represents a wide-ranging field ranging from the design of installations and fit-outs of cultural events to the realization of spaces in public and private settings and even virtual set design and videomapping on the façades of public buildings and monuments. The Course offers a response of educational excellence to the very high demand for designers and artists trained to work in these sectors, able to combine the creative culture of the designer with expert skills in new technologies.

TouchDesigner fundamentals will be taught in the following order:

Visual Programming Languages (Object Oriented) Introduction
TouchDesigner Introduction
Case History

Understanding the development environment
Workflow best practice
Understanding "real time rendering"



Audio Visualization and Rendering 
audio analysis
Particle system

Media playback system
Managing audio / video files
The control system
Creating the interface
Compositing and fx

Body Tracking for realtime Fx
Kinect as a input device
Data analysis and how to use them
Creating the visual effects
Compositing and FX

Institution: National Academy of Art - Sofia
Course: Tools for Visual Programming
Instructor: Petko Tanchev
Status: Spring/Fall semester 2017
The module "Tools for Visual Programming" examines the basic principles for the creation of interactive systems, reactive audio-visual content, multimedia applications, creative coding. Students will be introduced to various techniques for generating images in real-time, transfering of data flows from one to another kind, building interaction between 2D and 3D environments, data visualization, network operations and building a user interface. The module will focus mainly on working with Derivative TouchDesigner - software for rendering in real time, primarily used by artists. Students will gain practical skills to create multi-disciplinary projects through visual programming and their implementation in various areas of Digital Arts.


Institution: Georges Méliès Institute (Orly - 94 - France)
Course: Introduction to TouchDesigner / Advanced Interactive Installations
Instructor: Bertrand de BECQUE (aka B2BK)
Status: Spring/Summer course 2017
*To learn the basics of the interactive process, dealing with lights, cameras & geometries.
*To design advanced interactive installations with multiple sensors - live inputs (Kinect, Leap Motion, midi controllers...)
* To make a bridge between audio and visual artists, making some audio-reactive installations.

Institution: Woodbury University, Burbank California
Course: TECH 312 Media Environments
Instructor: Ana Herruzo
Status: Spring 2017
This course focuses on the recent history, uses, and aesthetics of video projection mapping to create immersive environments. Topics include display hardware, hardware and software media servers, light, networks, projection mapping onto planar and non-planar surfaces, show control protocols, video standards. Students will complete weekly assignments and in class assignments, culminating in an original semester project that elaborates on the concepts and techniques covered in the course.

Institution: North Carolina State University, College of Design, Department of Art+Design
Course: ADN492 (with graduate section) Special Topics in Design - Coding for Animation
Instructor: Emil Polyak
Status: Summer2 Semester
Programming graphics, procedural animation, three-dimensional structures, interactions with big data and human input. This course covers object oriented principles, scripting, expressions and visual, node based interactive programming environments. Python, MEL, JavaScript and Touchdesigner is used, projects also include physical computing through sensors with Arduino

Institution: North Carolina State University, College of Design, Department of Art+Design
Course: ADN460 Multimedia Studio - Interactive Platforms
Instructor: Emil Polyak
Status: Spring Semester
Experimental studio projects for interactive, non-linear narrative and tangible interfaces. The goal is to explore and discover new territories and experiences in playful scenarios between humans and machines. Immersive environments, VR, projection mapping, audio, computer vision, mocap based data integration and fabrication are the main areas.

Institution: MADA (Monash University Art Design & Architecture
Course: CDS3001-User Experience Design 3: Interactive Installations
Instructor: Indae Hwang
Status: Spring Semester

* To learn how to use your graphic design and typographic skills to create interactive installations usually displayed in public venues such as art galleries or museums but also for new forms of visual communication for example interactive windows in retail space. 
*Emphasis on Touchdesigner in designing interfaces and interactive experiences

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Institution: MADA (Monash University Art Design & Architecture
Course: VCM4029-Designing Multimedia Systems
Instructor: Indae Hwang, Yun Tae Nam, Matt Tierney
Status: Spring/Fall Semester

*To explore a range of systems analysis and design methodologies and their associated tools that can be used in the development of multimedia systems
* Understanding the main participants in the development of multimedia systems and the roles which they perform
*Continued familiarisation with the key tasks in the multimedia systems development process
*Investment in quality assurance techniques for the analysis, design, implementation and maintenance of a quality multimedia system
*Emphasis on Touchdesigner in designing interfaces and interactive experiences

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Institution: UQAM (Université du Québec à Montréal)
Course: EDM4610- Image Synthesis and Interactivity
Instructor: Jean-François Renaud
Status: Fall Semester
*To explore new paradigms in visual creation (e.g. generative design, real time display, dynamic media)
*Continued familiarization with interaction challenges
*Investment in coding as a visual creation
*Heighten the potential of integration between image, sound and interactivity
*Exploiting shared computation and network allocation
*Question the image in the context of technological innovation
*Emphasis on TouchDesigner and Processing as generative tools

Institution: University of British Columbia Theatre and Film
Course: Theatre 408B
Projection Design
Instructor: Robert Gardiner
Status: Offered every other year
Focus: Software and techniques for using video projection in theatre and dance are explored.
Research: We are working with video projectors as replacements for stage lights and want to investigate TouchDesigner as a tool.

Institution: Arizona State University
Course: IAP 365 - Digital Interactivity
Instructor: Barry Moon
Dates: 8/21/2014 - 12/5/2014
Focus: This class considers various interactive arts, but focuses on performance, installation, and gaming. Programming in the TouchDesigner environment, students will create work in genres under study. Several input and output devices will be explored for their aesthetic and kinesthetic values. Student works will be showcased in the inaugural South-West Electronic Music Festival (SWEMF).

Institution: Arizona State University
Course: AME 394 - Topic: Compositional & Computational Principles for Media
Instructor: Matthew Ragan (ASU Profile Page)
Dates: 8/21/2014 - 12/5/2014
Focus: Compositional and Computational Principles for Media Arts. In much of today's contemporary art practice there is a tight coupling of compositional form, content, and underlying computational mechanisms. This integration holds the potential to yield new modes of expression and wholly new art experiences as is evident in emerging forms of real time generative art, network-based art, game-based art, and interactive performance. As both practitioners and participants, we must develop a critical understanding of the relevant compositional and computational principles that frame this work. In this course students will study relevant media art works from the 20th and 21st Century, develop a working understanding of fundamental compositional and computational principles, and apply their understanding through the realization of exploratory media artworks that will be presented at the end of the semester.

Institution: UCLA, Los Angeles CA
Course: UCLA Film, Television and Digital Media 188A/298A
Title: Dynamic Media for Physical Environments
Instructor: Peter Sistrom and David Beaudry
Status: Winter 2014
Focus: Introduction to programming dynamic media for physical environments as found in installation artworks, themed environments, and performance. Specific focus on developing operator and algorithmically controlled multi-screen and multi-projector visual systems for original creative works.  Practical work in the class will centre around an introduction to graphical programming and scripting in TouchDesigner088, as well as to the use of sensors and non-standard control surfaces. The final project will include an original multi-projector dynamic visual environment created for a standard hardware configuration.

Institution: Digital Hollywood, Tokyo, Japan
Course: Designing Program lll
Instructor: Naohide Matsunami
Status: 2013, November - 2014, January
Focus: Based on the basis of graphics, you can learn the planning abilities and cutting edge technology, you will learn designs of the next generation with TouchDesigner.

Course Schedule:

1st 11/19/2013 10:00-14:45 An Introduction to TouchDesigner
2nd 11/26/2013 10:00-14:45 2D Animation
3rd 12/3/2013 10:00-14:45 3D Animation
4th 12/10/2013 10:00-14:45 Interactive Program
5th 12/17/2013 10:00-14:45 Projection Mapping (Video Mapping)
6th 1/14/2014 10:00-14:45 Presentation

Institution: UCLA, Los Angeles CA
Course: UCLA Film, Television and Digital Media 144/244
Title: Interactive Narrative: Place, Media, Story
Instructor: Larry Tuch
Status: Fall 2013
Focus: This course explores how the evocative "power of place" and documentary sources can be shaped into compelling story experiences employing Augmented and Mixed Reality. Students will work together as teams to develop immersive, non-fiction stories whose narrative elements are embedded and overlaid on real urban spaces. Each team will approach the creation of its story and narrative design document with attention to the use of audio, video, text, interactive design and the capabilities of mobile devices.

Students will have the opportunity to continue developing location-based stories by enrolling in a follow-up course to be offered during the winter quarter of 2014. The goal of the follow-up course will be to create prototype immersive experiences based on segments of the stories developed during the preceding quarter.

Institution: Northumbria University, Newcastle, UK
Course: Motion Graphics & Animation Design (BA Honours)
Instructor: Paul Goodfellow
Status: Ongoing since 2009
Focus: This degree focuses on motion graphics and animation from a design perspective and their applications in film, television, computer games, advertising and new media.

Institution: Academy of Visual Arts, Hong Kong
Course: Evolutionary Graphics
Instructor: Bryan Chung
Status: Ongoing since 2009
Course Description: The course uses a generative approach to create visual imagery. The first half uses Context Free Art to create still images. The second half uses TouchDesigner to create motion graphics. The focus is on audio visualization with procedural elements.

Institution: Quasar Design University Roma 
Course: Web & Interaction
Instructor: Arch. Emanuele Tarducci (and TouchDesigner segments with Andrew Quinn)
Status: Ongoing since 2011 
Focus: The three-year Web & Interaction course, the only one of its kind in Italy, is aimed at the training of technicians and designers operating in the field of multimedia and interactive communications. This university-level course is aimed at graduates from all types of secondary schools, aspiring multimedia designers who want to develop their capacity for expression based on structured knowledge and shared languages, skills that are essential for working with professionalism in a field as complex as that of multimedia design and interactivity. The course may also be useful for the specialization and updating of professionals who already work in the field of communications.

Institution: MIT Media Lab, Boston, MA
Program: Personal Robots Group & Distance Education
Focus: TouchDesigner is used by MIT Media Lab researchers as a prototyping tool. It was used to produce The Never Ending Drawing Machine a collaborative creativity station that enables users to co-create and edit each other's tangible, paper sketchbooks in real-time, and The Alphabot, a "blended reality character in Distance Education.

Institution: Neuroscience Imaging Center at UCSF, San Francisco, CA
Program: Neuroscape Project, Gazzaley Laboratory
Focus: TouchDesigner is being used in collaboration with Jeff Smith of EyeVapor as a framework for visualization of real-time EEG activity superimposed on anatomically accurate 3D brain models generated from structural MRI scans for a given subject. The technique was first demonstrated at the most recent AARP annual conference in New Orleans during a joint talk between Dr. Adam Gazzaley and longtime Grateful Dead drummer Mickey Hart. Since then, TouchDesigner has also been used to enhance the visualization with various sonifications of EEG activity, and future enhancements will likely include rendering of white matter fiber tracts and real-time visualization of EEG signal sources within the brain in collaboration with NVIDIA's CUDA programming team.
Faculty/Researchers: Adam Gazzaley



Institution: Arts et Technologies de l'Image. Université Paris VIII
Course: Basics of TouchDesigner for Digital Artists (Beginner/Intermediate)
Instructor: John Bardakos, Artist, Researcher
Dates: 5 days during the 11th of March and 15 April
Focus: John Bardakos will be conducting a 5 days  workshop on basic techniques in working with TouchDesigner. The student target group should already have a basic knowledge of 3d software and basic understanding of concepts in computer graphics (2d nodal compositing methods and 3d content creation). The Masterclass will cover the basic of the user interface, the different network contexts and their connection in order to generate, manipulate and export content in TouchDesigner.
The key elements that will be discussed are :
·       The user inerface, the operator families, nesting networks, wiring and referencing methods
·       Creating interactions inside TouchDesigner with input hardware and GUI elements.
·       Connection with OSC and acquiring input data.
·       Generating, manipulating and rendering geometry using input data.
Location: Arts et Technologies de l'Image. Université Paris VIII
Master Class Organizer: Alain Lioret, Associate Professor. Arts et Technologies de l'Image.Université Paris VIII


Institution: Yale University, Digital Media Center for the Artse ***new
Course: Beginner TouchDesigner Concepts with Elburz Sorkhabi
Instructor: Elburz Sorkhabi
Dates: April 08, 2016

zero11zero is proud to be presenting the Beginner TouchDesigner Concepts with Elburz Sorkhabi. Working in conjunction with the famed Yale Digital Media Center for the Arts, Elburz will be exploring TouchDesigner's capabilities through use cases, development practices, and implementation in existing pipelines and processes.
Location: Yale University, New Haven, CT

Title: Workshop Di Software Art & Interaction Design, Introduzione TouchDesigner

Instructors: Michele Di Pasquale
Accademia di Belle Arti di Bologna (Interal Students)
Dates: 17 November, 2015 (8 days x 5 hour lessons)

Focus: This is a hand-on introductory workshop to interaction design with TouchDesigner for students of the Academy. "The idea is to collect all the skills on the students from painting to sculpting or creating fashions, dance, or doing everything that could sound interesting in the interaction design and give the base of TouchDesigner. To create a live performance that will be not focused on the technical part of TouchDesigner, and to make 'explode' the creativity in a simple way. The result will shown during 'The Art City White Night' (a kind of Art Basel) within the grounds of the Academy of Art of Bologna"

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Institution: Arts et Technologies de l'Image. Université Paris VIII
Course: TouchDesigner for Digital Artists (Mapping, Oculus Rift, Emotive Epoch, connection and audio-data creation)
Instructor: John Bardakos
Dates: Fall 2015, full semeser
Focus: The course is an introduction in visual programming for students interested in interactive art installations and generative art.
Basic elements in all TouchDesigner Networks will be shown as well as techniques of connecting them in order to create more complex and concrete applications.
Some technical comparison with similar CHOP methodologies in SideFX Houdini will be tought for a VFX and production related approach.
Location: Arts et Technologies de l'Image. Université Paris VIII

Institution: 3DiL3, UCO LAVAL FRANCE
Course: Interactive Visuals and Installation
Instructor: Fred Trétout
Dates: 11/16/2015 - 12/16/2015
Focus: This course will be conducted in 7 classes of 2 hours each. Objectives and Course Content:
+ Interactive art theory
+ Understanding the concept of node-based software
+ Presentation of family operators
+ Dialogue between family operators
+ Creating a user interface
+ Mapping theory
+ Data/Sound visualistion
Location: Laval, France

Institution: University of Applied Sciences St.Poelten 
Course: Realtime Visualization for Events and Installations
Instructor: Patrick Lechner
Dates: Dec. 4, 2015 - Jan. 16, 2016
In 6 classes of 4 hours each, this courses will focus on generative visuals for installations and events. To be covered: 
+ TouchDesigner Basics
+ 3D Procedural Modeling
+ 2D Image Processing 
+ Introduction to Python

Objectives & Course Content: 
+ Understanding the concept of node-based software
+ Presentation of family operators
+ Dialogue between family operators
+ Creating a user interface
+ Generating visuals and organize them
+ Generative Workflows
+ Analyzing Audio for visualization

Location: St.Poelten, Austria

Institution: School of Fine Arts of Reunion Island, France
Course: Interactive Media Workshop
Title: Introduction to Interactive Medias and TouchDesigner
Instructor: Jacob Dufossé
Status: March 5 - March 18, 2014
Focus: Introduction to interactive medias and TouchDesigner. The focus will be on discovering the software and experimentation with basics techniques to create audio generative visuals
Location:Le Port, Reunion Island

More info: j.dufosse@gmail.com

Institution: ILOI institut de l'image de l'océan indien France, Reunion Island
Title: Interactive medias and interactive installation
Instructor: Jacob Dufossé
Dates: November 17 - December 19, 2014
Focus: 5 weeks of introduction to interactive medias and interactive installations via the learning of TouchDesigner. The workshop will be divided in theory and practice. 

• discover interactive medias (origins, theory)
• examples of installations, new medias artists, companies, ...
• project management for interactive installation (from ideation, budgeting technical needs versus creative concept, presentation of interactive installation for client with interaction moodboard, prototyping/design, integration)  

• create a project with TouchDesigner; 
• family of operators;  
• use transactions between operators; 
• communicate with other software and hardware; 
• using video, images and 3D geometry; 
• light introduction to python programming
• mapping
• creating interface
• more on different family of operators
• more on organizing a node based project and useful technics
• more on using kinect / leap / arduino 
• team projects
Location: Reunion Island

Course: Interactive Visuals and Installation
Instructor: Fred Trétout
Dates: 10/31/2014 - 12/04/2014
Focus:In 7 classes of 2 hours each, this courses will focus on generative visuals and making it live for the public. To be covered: creating projection mapping with a 3D model and organizing a project with interface management. Objectives & Course Content: 
+ Understanding the concept of node-based software
+ Presentation of family operators
+ Dialogue between family operators
+ Creating a user interface
+ Generating visuals and organize them
+ Creating a project with many components
Location: Laval, France


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