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  Mar.23.16 BEST OF THE BEST - TOUCHDESIGNER 088 WORKSHOP VIDEOS

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The following workshop videos are the ones we recommend as the starting point for anyone interested in learning TouchDesigner. Variations of this material exists in other workshop video programs but these are deemed to be 'the best' and also the most current. So, begin here >

WORKSHOP VIDEOS


DOWNLOAD ALL ASSOCIATED WORKSHOP FILES


User Interface Basics | Parts 1, 2 with Ben Voigt

Texture Operators, also known as TOPs, are image operators that provide real-time, GPU-based compositing and image manipulation. All calculations for TOPs are performed on the system's GPU. TOPs can be used for preparing textures, compositing streams images and movies, building control panel elements, and almost any other image task you might have.



An Introduction to TOPs | Parts 1 - 3 with Ben Voigt

Texture Operators, also known as TOPs, are image operators that provide real-time, GPU-based compositing and image manipulation. All calculations for TOPs are performed on the system's GPU. TOPs can be used for preparing textures, compositing streams images and movies, building control panel elements, and almost any other image task you might have.






Introduction to SOPs | with Ben Voigt

Surface Operators, also known as SOPs, are operators that can generate, import, modify and combine 3D surfaces (also called geometry). The surface types are polygons, curves, NURBS surfaces, metaballs and particles.



Introduction to Components and More UI Navigation | with Ben Voigt

Components (or COMPs) are unique compared to other operator families in that they contain their own networks. To make a new network in your project, create a new Component using the OP Create Menu and selecting from the COMP tab. Then go inside your new component and start building your network. Component networks can contain operators and/or additional sub-networks (additional components). Sub-networks create a hierarchy of networks that can be navigated (using the network path) and forms the overall hierarchical structure of .toe/.tox files.




Introduction to CHOPs - Channel Operators | Parts 1 & 2 with Greg Hermanovic
CHOPs, short for CHannel OPerators, are a powerful technology which enables the processing of motion data, audio, on-screen controls, MIDI data, and controls from input devices. A CHOP contains one or more motion curves or "channels". A CHOP modifies the channels, and then passes the channels on to the next CHOP in the network. CHOPs are then connected to object motion or any other animated part of TouchDesigner via "exporting" and "channel references".




Introduction to DATs - Data Operators | with Greg Hermanovic
Data OPerators (or DATs) are used to hold text data like strings, scripts, and XML. DATs either contain multiple lines of text as in a script, or a table of rows and columns of cells, each containing one string. DATs can be linked together to select, re-arrange and evaluate data and expressions, making DATs a powerful procedural scripting tool.




Instancing & Rendering Techniques| Parts 1, 2, 3, 4 with Matthew Ragan

Live rendering and instancing is at the core of creating stunning and engaging real time visuals in TouchDesigner. In this lesson we pull apart some of the inner workings of those techniques and methods to help beginners and experienced programmers alike make headway in creating custom generative content.






Instancing & Rendering Techniques 2 | Parts 1, 2, 3 with Matthew Ragan

On the first workshop day we got started looking at instancing techniques, and it's always worth practicing those techniques when first getting started with them. In this lesson we approach the same idea of instancing from a slightly different perspective, playing with color replacement on our instanced geometry. We also take some time to play with camera controls so we have a little more flexibility in terms of how we're rendering our instanced geometry.





Audio Visualization and Rendering | Parts 1, 2, 3 with Markus Heckmann

Using an audio file as input to animate a particle system which when rendered out, a few compositing effects are applied as well.





The Movie Player Panel and Building UIs with Ben Voigt | Parts 1, 2
In this demo we build a panel or a window that looks at or references a folder of movies or media, loads these movies into the panel and allows you to select the movie that is playing. The demo covers interface building and the logic necessary to put data into the right places.





Audio-Reactive Particle System | Parts 1 - 4 with Ben Voigt

In this example Ben controls particles using an Audio Signal as well as the Animation Editor. Work along sequentially with Parts 1, 2, 3 and 4.



 

The Movie Select Panel UI | Parts 1 - 5 with Ben Voigt
In this demo we build a panel or a window that looks at or references a folder of movies or media, loads these movies into the panel and allows you to select the movie that is playing. The demo covers interface building and the logic necessary to put data into the right places.









Disintegrator using the Timer CHOP| Parts 1 - 3 with Greg Hermanovic

This example requires the use of file DisIntegrator.toe. Greg demonstrates how to disintegrate and re-integrate aliens of all ilk using the Timer CHOP.







Instancing with the Event CHOP| Parts 1, 2, 3, 4 with Markus Heckmann
This example shows how to use the Event CHOP to create Instances of a 3D Surface and control their look and movement. Nodes and Techniques covered: Event CHOP, Lookup CHOP, Geo Instancing, RGB to HSV conversion, TOP to CHOP







Input and Output with the Arduino | Parts 1 with Markus Heckmann
This example continues from the Event CHOP example and shows how to use Arduino as an Input and Output device for TouchDesigner using Firmata




Steve Mason's CineChamber Perspective Pre-viz | Mutek 2012 | Video 1 of 3
approach to production at Obscura Digital. trompe de l'oeil illusion. a room as a modded box. split network pane and add a geometry viewer pane. put rectangle "plane" on wall to represent a window to world "outside". add "eye" camera and make it lookat plane. create 3d model ("scene") as subject outside "window". in scene build spike ball as subject. mesh vs polygon sphere.



Steve Mason's CineChamber Perspective Pre-viz | Mutek 2012 | Video 2 of 3
set up render from "eye" camera. where to attach lights that illuminate scene. material for window, using texture from "eye" render. changing the texture coordinates of "plane" to make view from "eye" appear with correct perspective: "plane" Texture SOP set to Perspective from Camera "eye". correcting for aspect ratio. moving eye to check accuracy. add preview camera and another render for another observer. opaque backgrounds to render. hook Mouse CHOP to preview camera by re-ranging and exporting. field-of-view.




Steve Mason's CineChamber Perspective Pre-viz | Mutek 2012 | Video 3 of 3
putting project in Perform Mode. with /perform. idea of tracking of person walking in the room and using their position for position of "eye" object. how to get traking positions in: OSC input, etc. actual previs for CineChamber and final rendered results. 10 "eye" cameras at one point in room (center of room here) looking in different directions. how to make the 10 renders record .mp4 movies using 10 Movie Out TOPs. the generation of Steve's mountain landscape geometry and post-effects. 32-bit displacement (noise) image. Q&A: 1 master computer and many slave computers rendering 1 or 2 outputs for projectors. simple audio processing. SOP scale driven by audio. groups within SOPs.




Audio Analysis| Parts 1, 2, 3 with Matthew Ragan

Many artist/programmers that work with TouchDesigner are interested in the intersections of media and their representations. Creating visualization systems for sound is often at the heart of what new programmers want to experiment with, and this three-part video will help shed some light on how we might start this process.








New Features in TouchDesigner | with Greg Hermanovic

Blend Modes in Compositing, Custom Parameters, SOP to TOP Component, Probe Performance Analyzer, Multilevel Component, Window Placement, Stoner, Kinect Recorder.



 

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