Jun.13.19 Deepfake Salvador Dalí Interacts with Museum Visitors, Takes Selfies!
Image: The Dalí Museum
Salvador Dalí once wrote, "If someday I may die, though it is unlikely, I hope the people in the cafes will say, ‘Dalí has died, but not entirely." Now 30 years after his alleged death, in a precedent-setting exhibition where a museum has used artificial intelligence-based techniques and TouchDesigner to bring an artist back to life, it turns out that Dalí's prescience was on point!
With the opening of the Dalí Lives exhibitionat the Dalí Museum in St. Petersburg, Florida, Dalí has quite authentically been resuscitated with a 'deepfake' where the man himself appears to banter pleasantly with museum visitors, taking selfies with people and sending them text messages!
Dalí Lives is unique in that it offers a new way to delight and inspire museum visitors and is a remarkable example of art meeting artificial intelligence and showcasing the possibilities created by this sometimes controversial technology.
We spoke to creative technologist Shan Jin of the San Francisco-based agency Goodby Silverstein & Partners (GS&P) who partnered with the museum to create the immersive exhibit. Shan Jin works at GS&P Labs, an internal innovation department at GS&P that experiments with emerging technology and collaborates with other creative departments to develop prototypes and fun experiences. Shan managed the Dalí Lives project and was responsible for the TouchDesigner development aspects of the implementation.
The Mau5head makes an appearance at Toronto rehearsal. Photo credit: Leah Sems
Less than 5 months before the premiere of his new Cube V3 show Canadian electronic music producer and DJ deadmau5 aka Joel Zimmerman paid a visit at the Derivative office in Toronto with the plan to build the entire show from scratch in a real time environment, specifically with TouchDesigner.
He had already invested solid – and very public time – learning the software in mind-boggling 18-to-48-hour work sessions on his Twitch.tv channel punctuated by cathartic bouts of gaming, his opinionated and adoring clan in tow. You could not look away… but also Zimmerman's self-reliance, agility and sheer stamina was perhaps what was most impressive as was his swift handling of TouchDesigner's infamous 'learning curve'.
Long story short, a few months and a sh*t ton of WORK later - "I put in the hours" he flatly states, emerged a 1.5 hour spectacle centred around a 21-foot-tall x 22-foot-wide, mechanical feat of engineering clad in pulsating, twisted visuals that singularly originates from him and turns E:DM on its head (so to speak ;). Whichever way you want to look at it, Cube V3 is something that hasn't been done before and it is remarkably good.
And as Zimmerman put it to the Miami New Times before the show's premiere at the Ultra Music Festival March 30th "I need everyone to know how much of a fucking insanely stupid technological feat this is… That's important, because we have all this tech and no one's fucking using it."
Before getting into that, one of the many take-aways from having seen this beast come together is that deadmau5 is a truly great role model and from a kind of 'disenfranchised' standpoint that makes it even cooler and a lot more real. Look no further. Massive thanks to the head mau5 for so publicly supporting TouchDesigner and for talking to us here.
Mar.14.19 TouchDesigner Drives Real-Time Digital Game-Mechanics in Foxconn Frequency
Foxconn Frequency (no.3) - For Three Visibly Chinese Performers is a work of "algorithmic theatre" that incorporates real-time game mechanics, piano pedagogy, 3D-printing, and the poetry of former Foxconn worker Xu Lizhi.
Three performers work with and against each other as they move through a series of testings and mini-games sourced from piano training. They succeed and fail in real-time, forced to correct their mistakes before they can continue. In each performance, 3D-printers output an object documenting the performer's competency over time.
Fully automated and generative, the work is different every performance, ranging from 50 minutes to 80 minutes: an experiment in digital game-mechanics as a way of meaning-making in the performing arts.
TouchDesigner was used in all aspects of the design and development process: to program all the game mechanics, the audio/visual feedback for the performers, and what the audience sees.
This is the last iteration in the Foxconn Frequency series from Hong Kong Exile, the Vancouver-based interdisciplinary arts company. We spoke with project lead Remy Siu who was responsible for all the TouchDesigner programing to learn more about the making of as well as the experience of staging and performing such an impressively original and ambitious work. Thank-you for talking to us Remy!
Live video feed of 3D printed objects from Foxconn Frequency premiere at the PuSh Festival 2018. Photo Credit: Sepehr Samimi + Daniel O'Shea
Foxconn Frequency premiere at the PuSh Festival 2018. Photo Credit: Sepehr Samimi + Daniel O'Shea
Feb.06.19 Prolific Artist Duo 404.zero Release Zerror a Control UI for TouchDesigner
Photo credit: Andreas Keller (http://www.keller-fotografie.de)
We caught up with artists and tool-makers Kirstina Karpysheva and Alexander Letcius of 404.zero who are also consummate voyagers and appreciably prefer to be absorbed doing these things rather than discussing them.
Despite a healthy reticence to the media spotlight, the duo within just a few years of joining forces, achieved bona fide "art-star status" for their signature painterly style of moody and opulent TouchDesigner generated visuals and modular audio.
The only thing impeding their creativity was a deep-seated frustration with the amount of time wasted on the boring task of optimizing patches and then "optimizing optimization" for every single project.
And so doing what they do admirably, 404.zero took matters into their own hands and created ZERROR a customizable controller UI component for TouchDesigner with multi-touch/midi/osc support. Hosting a comprehensive feature-set including drag and drop rigging, preset management and recall system, a timeline editor, multi-touch interface and the freedom to control, arrange and customize parameters Zerror is according to it's discerning makers "crazy comfortable, believe us. Make art now it's easy." With the release of Zerror v1.6 this week bringing even more features and refinements to the mix with the Pro version selling for the very affordable price of $50 it's a win/win scenario.
Sep.30.10 TOUCHDESIGNER at ROCKHEIM, the National Norwegian Museum for Rock and Pop
In 2008, Parallel World Labs ("PWL") began production work on a wide range of exhibits for the
new Norwegian Rock and Pop Centre known as Rockheim. Early prototyping was undertaken using a variety of commercial
software tools and in-house real-time 2d and 3d tools under development. By the fall of that year it was clear that
the content and creative timelines of the project could not follow a more traditional production process and would
likely require significant flexibility right up to opening. After an internal review it was felt that proceeding with
the in-house tools would not likely support the end-game flexibility that was likely required in the project and
alternatives should be considered. At that time, TouchDesigner was brought forward as an evolving product that might
meet the PWL and Rockheim needs.
Dec.08.10 PLASTIKMAN RA's TOP LIVE ACT OF 2010 lit by TOUCHDESIGNER
Resident Advisor's announcement of the result of their reader's poll which selected the Plastikman Live shows of 2010 as the top live act of the year opened with the line
"Could it have been anyone else?"
This pretty much sums it up if you've experienced any one of the 15 shows which detonated at Timewarp in March, exploded all over Detroit in May, and maintained this momentum till the final KAPOW at WOMB in Japan this month leaving fans all over the world vibrating in some new cellular configuration.
For Techno enthusiasts, specifically the deep, rumbling, acidy Detroit variety there was no bigger event this year as Richie Hawtin resurrected Plastikman, his dark alter-ego, in what has unanimously been called the most mesmerizing, complex and technologically advanced live show in the history of Techno.
A significant part of this achievement goes to Derivative for providing the teamwork, technology and design that brought the visual element of the show to it's blinding, pulsating existence on the huge LED cage from which Hawtin operated throughout the year. I consider myself to have had the extreme good fortune (been lucky as shit) to have been on hand to document, write and promote on behalf of Derivative and to have experienced first-hand from inception to completion, the consistently ground-breaking and really hard work that went into this production from all sides. Everything it took to make it happen again and again.
Congratulations to the Minus crew and to the Derivative crew and looking forward to the next evolution!
Nov.20.10 HALO: REACH light sculpture built with TOUCHDESIGNER and a KUKA ROBOT
TouchDesigner was recently used to capture the imagination of millions of Halo fans around the world by building a light sculpture in honor of the members of Noble Team. In the build up to the worldwide release of Halo:Reach, fans were able to choose a point of the sculpture to illuminate through an interactive website (http://www.rememberreach.com/). This point was then plotted in real 3D space using a Kuka KR140 robot. TouchDesigner was used to collect the millions of light points plotted by the robotic arm into a final light sculpture forming a monument of the Spartans of Noble Team.
Jeff Linnell, co-founder of the San Francisco based Autofuss, an interdisciplinary design studio that focuses on motion design, animation and live action designed the project. Linnell found TouchDesigner to be the perfect tool with which to drive the robotic arm in real time to produce an interactive 3D light-sculpture made up of over 54000 different points of light as part of a viral campaign for the game Halo: Reach.
Linnell says here that TouchDesigner "can be thought of as Photoshop in real time - or After Effects in real time if you're a compositor - so you can do visual effects in real time on the fly. It's very very exciting Technology."
And the result is very very spectacular - have a look and read more about it in Wired.
Nov.17.10 TOUCHDESIGNER at Q-Bus MEDIATEKTURE
Our 'man in Berlin' Achim Kern has been busy as ever working on TouchDesigner projects for Derivative clients in Europe. HUGE undertakings that are really pushing the boundaries of existing technologies and emerging some new ones as we speak. Achim's report follows.
Client: Deutsche Telekom AG Concept and realization: q~bus Mediatektur GmbH TouchDesigner Programming: Achim Kern (www.achimkern.de)
Right on the heels of the job at Rockheim museum in Trondheim I was contracted by Berlin based q~bus Mediatektur to help in creating parts of an installation for the Deutsche Telekom booth at IFA 2010. The task was to create the real-time part of an interactive experience displayed on a 15 x 4.5 meter LED Wall with a resolution of 2560 x 768.
Jun.25.10 V SQUARED LABS & TOUCHDESIGNER create PURE MAYHEM at EDC2010
The Electric Daisy Carnival is North America's largest electronic music festival, held this year at the Los Angeles Memorial Coliseum & Exposition Park June 25, 26. Some of the top-tier talent at this year’s extravaganza included Deadmau5, Armin van Buuren, Moby, Swedish House Mafia, and MSTRKRFT.
It was estimated that roughly 185,000 revelers attended EDC this year, making it the largest dance music event in North America.
Centered in the middle of the mayhem (which they were partly responsible for by the looks of the over-the-top visual display) were Vello Virkhaus, Bryant Place and the V Squared production team.
Nov.15.10 MUSIC turned into LIGHT and FIRED AT YOU!!
After several months of hectic schedules stubbornly refusing to line up, we finally made a break for it and met up with Toronto Star writer Ben Rayner at the Derivative office a couple of Friday nights ago. Ben had interviewed Richie Hawtin on his last visit to Toronto and decided with that article scheduled for the coming Sunday's paper that this was the time to come see for himself what "the kids at Derivative were really up to".
In one short and pleasantly informal hour that was part show and tell and part Greg Hermanovic answering Ben's keen curiosity and insightful questions the writer gave us our best press yet - hands down. By that we mean that Ben was able to get at what's not always that easy to see or describe for that matter: the details and the bigger picture. Or, what Derivative does with TouchDesigner through its many and varied projects and what the company, its members, creators and collaborators aspire to do as far as the future and the people who will be living, working and playing in it are all concerned. It's good for the kids, thank-you Ben!
Nov.12.10 DJ SHADOW and the SHADOWSPHERE TOUR 2010
We caught up with Ben Stokes and the DJ Shadow crew during their pre-show setup at the Phoenix and returned later to be quite blown-away by the show performed for a packed house.
Ben Stokes, who began using TouchDesigner for the Shadow tour has a brilliant record of producing award-winning really great music videos for top talent like The Orb, Public Enemy, Josh Wink and NIN. He has worked extensively with Meat Beat Manifesto and is now in fact a band-member. Ben is also a music producer in his own right. Talented, yes.
We arrive after load-in as the 9 foot sphere in which Shadow performs is being assembled on the stage. Ben takes us through his setup and he and Greg Hermanovic discuss possible improvements to an already highly effective performance system.
In a nutshell this is how it works: Ben projects all the imagery on the sphere and back screen (2 projectors per) using TouchDesigner on 2 rack-mount PCs. He controls TouchDesigner using a Korg Micro Kontrol MIDI controller through Abelton Live using Max4Live to convert it all to OSC. Ben's Abelton laptop is synched to Shadow's laptop which he is controlling with an OHM MIDI controller.
"The shows have been really great for the U.S. leg of our tour and I think we are starting to really blow some minds!!" Ben is visibly excited at what's been achieved thus far – the creation and delivery of content that is ever-evolving, getting more exciting and complex as the tour progresses. He continues "TouchDesigner has proven to be the perfect way to execute the ambitious show we have dreamed up. For me it's been a long summer and a heavy learning curve, but I know that I will be using TouchDesigner for all kinds of projects in the future."
Oct.22.10 TOUCHDESIGNER at the GUGGENHEIM YOUTUBE PLAY BIENNIAL
Last night in New York City the Solomon R. Guggenheim Museum and YouTube in collaboration with HP and Intel, announced the 25 video finalists selected from 23,358 online video submissions from 91 countries, for the YouTube Play Biennial.
Hosted by the Guggenheim museum, YouTube’s first Biennial awards saw Obscura Digital producing the exterior and interior projections for the prestigious event, using TouchDesigner to seamlessly wrap Frank Lloyd Wright's 1959 futuristic spatial helix in a delicious and vertiginous spectacle of moving imagery.
The inner sanctum of the Guggenheim was restricted to 1000 well-heeled guests, film finalists and media-ists who did manage to pack the museum floor and its spiraling expanding galleries. Google’s global live-stream broadcast of the event insured the rest of the world could watch it too.
Under the orchestration of Steve Mason a team of 18 from Obscura Digital brought their seemingly endless combined expertise and keen capacity for graceful problem solving to NYC to map and wrap the complex sculptural space. And made it look easy!
Markus Heckmann's 'untitled_vertonung' was screened this September at Zagreb's 25 fps festival in the "Jury's Choice" program alongside other works by sound and visual artists Carsten Nicolai, Mark Fell, and Rechenzentrum to name a few.
Curated by Leila Topi? (the curator for video, film, photography and new media in The Museum of Contemporary Art in Zagreg) the program "What You See is What You Hear" was described as "Digitally processed music for the eyes. A new breed of audio-visual artists leading double lives of filmmakers and performers." untitled_vertonung is a beautiful piece that is perfectly described by this definition which is also a pretty good description of the prolific Heckmann.
From the 25fps catalogue: untitled_vertonung is a meditative and visually seductive perspective on relations between more traditional artistic genres, such as painting and digital art. The work reveals an encounter of organic, "painted" forms and barcode similar to lines sprouting from these organic forms. "Vertonung" can be translated as "setting to music", and it was made based on the scanned paintings of Rui Pimenta, made especially for this project, processed afterwards in real-time by Heckmann. Sound by Sherry Kennedy
Aug.13.10 ROBERT SEIDEL live performance ROJO NOVA @ MIS Brazil
With a background in biology, artist and filmmaker Robert Seidel's visual and structured compositions depict an organic beauty and "their emotional perception" as Seidel describes "with visual and scientific technology".
Most recently Seidel employed TouchDesigner for the first time to produce "meander" a live performance or 'motion painting' with soundscape by Heiko Tippelt that premiered at the ROJO NOVA exhibition at the Museum of Image and Sound in São Paulo, Brazil. We will be speaking with the artist about the making and performance of this very emotive, LARGE and rather operatic composition but in the meantime here it is with program notes following.
How does it feel to enter an ever-expanding system whose complexity exceeds the personal imagination? How to capture the fluctuating state of non-processed perception and continuously overwritten memories?
From a convolute of intertwining temporal and geographical impressions Seidel and Tippelt try to reconstruct these fractured perspectives into abstract tableaux of fibrous motion paintings, amalgamating with their cinematic soundscape…
Jul.05.10 TOUCHDESIGNER at MIT MEDIA LAB
Last month we paid a visit to MIT Media Lab to see what David Robert had been up to since arriving in Cambridge last summer following 10 years at Side Effects Software. David who has produced innovative work with Houdini and TouchDesigner had A LOT of new work to show and tell. Most of it ingeniously combines low and hi-tech to devise products and environments that allow 'children of all ages' to learn, create, and share in playful and collaborative ways. All very inspiring, very impressive and most importantly very, very FUN!
One such project produced by David and collaborators Edwina Portocarrero, Michelle Chung and Sean Follmer, is The Never-Ending Drawing Machine whose application is built in TouchDesigner which provides the framework for the integration of the machine's various subsystems. Go to full Article>
June.29.10 ROB BAIROS and the BORN RUFFIANS make a music video
Derivative's Rob Bairos recently co-opted the bad boy classic 1940's oscilloscope he rigged to process imagery (using TouchDesigner's image to audio-signal conversion techniques) to produce an ingenious music video for local indie band the Born Ruffians.
Working with director Jared Raab the edited footage of the band's performance was processed through Rob's oscilloscope and then re-recorded off of the instrument's vintage screen to generate the Etch-a-Sketchy visuals you see here.
Director Jared Raab describes the process: "Oscilloscopes are used for viewing voltages, primarily in the sciences, medicine, engineering, telecommunications and industry. Though other people have reprogrammed oscilloscopes to display images in the past, the “video to scope” process used in this video is the first of its kind. The images you see are made up of a single point of light, moving quickly across a screen in order to draw shapes – that means the entire Born Ruffians video for “What to Say” displays vector images made from only one continuous line. The footage was shot once on video, edited, converted for use on the oscilloscope (using a live visuals program called TouchDesigner) and then shot again directly off the vintage machine."
Here's the making of What to Say, and to learn more about Rob's oscilloscope Total Internal Reflection watch this video.
Directed by Jared Raab
Cinematography by Peter Dreimanis
Produced by Josh Warburton
June.20.10 PLASTIKMAN 6 | Barcelona, SONAR
What's become quite clear in the evolution of the Plastikman Live 2010 tour is that each show is reported to be better than its predecessors as the process of perfecting the individual elements and the cohesive whole continues. The Sonar performance was no exception. The Visuals and lighting at the outdoor venue in Barcelona were better than ever and according to Derivative's Jarrett Smith who's been present at almost all the shows to date, "the sound was really some of the best techno punishment of all time"! Here's a taste of it, shaky but authentic, videos shot from the crowd.
Detroit, Movement, and the return of Plastikman (16 years after the legendary Spastik show at the abandoned Packard Plant in 1994) to the city that spawned techno was as good if not better than the highest of expectations - which ran pretty high...
This much-anticipated show, the fifth of 15 scheduled tour dates was the best yet by all accounts. It was standing room only and then just barely in Hart Plaza's vibrating main stage, an experience described as something like being in a throbbing sardine can not even sure if your feet were touching ground.
This amazing video shot by Dan Browne looks like a close encounter of a pretty intense kind! It begins behind the pulsating 'Thunderdome' to give a rare glimpse of the backstage area during the show, then circles around to settle deep in the congregation close up to the spectacle. I had asked Dan for his impressions and experience at the Plastikman show to which he replied:
"I would say that was possibly one of the most intense events that humans beings could have gathered en masse to witness, given our present evolutionary conditions.. makes it clear techno is the rock'n'roll of the 21st century. I was right in front of the bassbins and every cell in my body was vibrated into some new configuration... now i'll never be the same again..."
Reviews of the Plastikman show repeatedly emphasize that it was the most technologically advanced show in Movement's history... that Hart Plaza and most in attendance had never been anything like this before... that Richie Hawtin was making bold contributions to the evolution of techno... that it was all very exciting.
It should be stressed that the festival was a huge success with an estimated record-breaking crowd of 35,000 enthusiasts on the grounds opening day. The atmosphere on this hot, hot weekend was energizing, colourful, eccentric, vigorous, enveloping, very friendly and in many ways a revival rave's glory-days by optimistic new generations. Being there and part of it was memorable.
In closing, here's more of Dan Browne's footage from the trenches and the show's finale when the DJ himself emerges from behind his wall of lights. “Plastikman was always very connected to me being in the studio by myself,” says Hawtin. “We built the stage like me being in the studio, locked away from everybody. [I] thought it was important to finally come out [at the end of the set] and take a step back to the beginning — me and one drum machine, playing around and tweaking something magical out of that. [The show] ended where it all began.”
I caught up with Bryant Place to get a first-hand review of the Rome and Paris shows where Bryant was visual tech for Derivative. According to Bryant and confirmed by the videos he shot which are posted here both shows were pretty spectacular and the visuals properly complemented by lighting engineer Mathias Vollrath's excellent work.
On Saturday May 8th Plastikman opened WE LOVE SONIQUE for an audience of about 3000 fans followed by a line up of M-nus artists - Magda, Troy Pierce and Marc Houle. The show took place at Grande Halle de la Villette, a huge vaulted cast-iron building in the rehabilitated old slaughterhouse district of the city.
The show in Rome took place 2 weeks later at Dissonanze in the equally opulent 20-story high Palazzo dei Congressi where Rich also performed a dj set to close the night.
Next stop Detroit and the 10th anniversary of Movement. This will be the first Plastikman show in Detroit since 1994, a bit of a homecoming, and the anticipation and expectations are running high on all sides. Stay tuned!
May.17.10 V SQUARED LABS uses TOUCHDESIGNER to create the HEINEKEN INSPIRE DOME Visuals Experience
Vello Virkhaus, CEO and Director of V Squared Labs partners with Director Emilio Sa to bring a 360 Heineken themed visual dome to life.
V Squared Labs was chosen by client Corso Communications for the company's outstanding visual content works and ability to create dynamic experience content for any medium. This time the assignment was to create a custom 360 visual performance system along with brand content for Heineken Inspire activations. Read article
May.06.10 PLASTIKMAN 2 | COACHELLA
The Plastikman Live 2010 North American premiere took place Sunday April 18th at Coachella, the 3-day music festival attended 75,000 souls strong (and tanned) in the California desert.
How was it? Hands down spectacular, and an overview of the performance can be found here, but perhaps what resonates most are videos of the show shot by the audience (like the one above) and the 9 long pages of their uncensored reviews on the Coachella blog. Like this one: posted by Keo345 at 6:44am the day after the show:
Richie ripped my  world apart.
Dark, evil, bombastic.
Gut-shaking, mind-wobbling, relentless bass.
That's all I can muster right now - hands-down the best set of the festival for me, if not the best in all my 7 years.
May.01.10 PLASTIKMAN CONTEST WINNERS INTERVIEWED, SPILL THE BEANS
We recently had a series of interviews with our maverick Plastikman Live 2010 contest winners to see what they had to say... on a bunch of topics roughly centered around their work, the future and how TouchDesigner fits in. And of course we wanted to hear of their experiences producing their submissions for Plastikman. Two out of four - Achim Kern and Jeffers Egan - are veteran Touch users while Peter Sistrom and Bryant Place are relatively new adopters but regardless of time spent in the trenches all four not only produce outstanding work, but in this exposé had a wealth of insight and information to enthusiastically share with the community that's both inspiring and constructive.
What stands out in their feedback is a unanimous desire to explore, create things, expand on knowledge, take risks, persist, push limits, invent, be social, collaborate, improvise, discover and share. Also prevalent is a pronounced sense of excitement for TouchDesigner's "infinite expandability" and its capacity to fuel experimentation, accelerate work-flow and connect disparate media and tools while bringing into the equation the opportunity for playfulness. Peter, Achim, Jeffers and Bryant take their play with proper seriousness as is pretty clear from what follows and we'd like to thank them for this dedication, for taking part in the contest and for doing what they do and can imagine doing! Read on!
PETER SISTROM, LA-based architect and motion graphics/visual producer has been working with TouchDesigner for only a few months but very dedicatedly after being repeatedly prompted by Franklin Londin, visual artist and Houdini veteran.
"I finally bootcamped my mac and dove in after hearing that Scott Pagano (a big inspiration of mine) was moving to the environment. Now I've scrounged together a performance PC desktop as my Touch machine, and I don't think I'm looking back!"
Peter had a lot of really valuable insights to share and as you'll see from what he had to say, an infectious amount of enthusiasm and tenacity that make him a welcome member of the community. Continue>>
JEFFERS EGANhas been working with TouchDesigner for several years now, having had the good fortune, he says, to be introduced to Jarrett Smith by mutual friends in Los Angeles just as Derivative was starting up. With a background in visual arts Jeffers was immediately intrigued by the product and its visual programming aspects and starting exploring the software right away. Read_more>>
BRYANT PLACE aka CPU is another of our Plastikman contest winners who has been using Touch for only six months but has been very active in that period of time. We've profiled some of his work on the Derivative blog here. Bryant is based in LA where he performs live visuals at Droid parties and for artists including the Black Eyed Peas, HARD parties and Carl Cox. Bryant will working with Richie Hawtin's crew representing Derivative for some of the upcoming Plastikman Live tour dates. Read_more>>
Here's what our Plastikman Visual Contest winner and veteran TouchDesigner user ACHIM KERN has to say on numerous topics surrounding his experience with Touch like producing his winning entry (which we can't release yet), multi-touch and projection mapping, pushing limits, real-time 3d authoring, levels of feedback and support- among other things. Achim also provides valuable insight to newer users, forcasts history repeating itself and tells us why and how TouchDesigner is his tool of choice! Read_on>>
Apr.05.10 NOBORU TSUBAKI'S BEFORE FLOWER at ROPPONGI ART NIGHT TOKYO 2010
From sunset on Saturday March 27th till sunrise the next day Tokyo's Roppongi neighbourhood metamorphosed into a public gallery populated with sublime art where monsters and peculiar creatures mingled with spring-fevered Tokyoites for a single night.
Artist and professor in the space design department of Kyoto University of Art and Design, Noboru Tsubaki's forty-foot high gymnospermous "Before Flower" dominated the show. Rear projections on the eye are controlled by TouchDesigner, changing colors and patterns based on the amount of carbon dioxide emitted by visitors as sensed by detectors on the sculpture’s eye. Other inflatables represent oxygen, carbon dioxide and spores. So what you're looking at or rather what's looking right at you is a looming one-eyed plastic monster reading your CO2 emissions right on the spot.
During the past seven years much of Noburo's work which is notorious for being large in scale, fantastical in nature and focused on social issues has incorporated TouchDesigner (Cochineal, Gold/White/Black) for aspects of its formation.
This new artwork refers to the gymnosperm family of plants which include conifers and Gingko trees and are plants that sprout "naked" seeds; they do not flower yet deliver vast quantities of oxygen to the surface of the earth. Before Flower is Noburo's expression of thanks to gymnosperms for their importance in maintaining the diversity of our planet's ecosystem.
Roppongi Art Night which coincided with Earth Hour this year posited on environmental protection and how nature can work with people to save the planet.
Apr.11.10 PLASTIKMAN PREMIERE @ TIMEWARP
So here, as the team gears up for Coachella next weekend, cameraman Patrick Protz gives us the first official video footage of the renaissance of Plastikman, performing live for the first time since 2006 at Mannheim, Germany's legendary Time Warp festival.
Mar.22.10 PLASTIKMAN CONTEST WINNERS!
We are very pleased to announce the Plastikman visual contest winners!
Last week Derivative compiled all the Plastikman visual contest submissions and prepared them for Rich and Ali to review. They were very impressed with what they saw and join us in thanking the participants for their elaborate and creative submissions to the contest.
While we can't show the winning entries till after the Plastikman launch at Timewarp next weekend we would like at this time to announce and congratulate the 4 winners: Bryant Place (CPU), Jeffers Egan, Peter Sistrom and Achim Kern who will each receive a TouchDesigner Pro license with support/upgrades that will cover 077 and the release after. Congratulations and keep up the great work!
And the grand prize winner whose work will appear in Plastikman shows this year is.... drumroll... Achim Kern!! Congratulations to Achim who has also won a trip to one of the shows where his visuals will be performed.
We'll be posting detailed reports of the Timewarp show next weekend that will finally reveal the Plastikman setup, visuals and general vibe. At the same time there will be a full review of the contest, work submitted, the artist profiles and their experience so watch this space!
Mar.05.10 GRENTZäNZER, WEIMAR
Grenztänzer is a privately initiated dance theater production involving 124 students from various schools in Weimar, the German National Theater and the Staatskapelle Weimar.
Under the direction of Sven Miller together with dancer/choreographer Ayman Harper and conductor Rasmus Baumann the students participated in the creation of a process oriented piece that is guided by the principles of experimental theatre and moves along and across the borders of classical music, dance, theatre, performance and video.
The basis of the artistic work of Grenztaenzer is the movement of the body to music. The discovery of one's own body and respect for the constitution type of others are the groundwork for the students to create a dance choreographed to John Adams' pulsating composition "Harmonielehre".
An important part of Grenztänzer is the interactive Video installation by the Weimar based art collective "YouAreWatchingUs". The core elements are flatbed scanners on stage sending scanned images of the actors to the screen as part of an ever growing "picture world" that is generated and animated with TouchDesigner. The installation works as an expression and mediator functioning as a mirror and carrier between the persons scanning themselves.
"Touch is ideal for Theatre since I can improvise a lot, quickly and easily try out new things together with the Director and Choreographer and adopt to music and choreography. Similar to a set designer I am swiftly building Sets in Touch to experiment and realize Ideas.". Timm Burkhardt, YouAreWatchingUs
Feb.08.10 FOR IMMEDIATE RELEASE: PLASTIKMAN & DERIVATIVE TEAM UP for 2010 TOUR
Derivative is pleased to announce the next-gen of their collaboration with techno-futurist Richie Hawtin who is unleashing PLASTIKMAN LIVE 2010 a much-anticipated series of live shows produced in collaboration with Minus & Derivative to launch at this year’s Timewarp festival on March 27th, 2010. Press release here.
Another Hawtin/Minus/Derivative collaboration invites the community to create their own visuals to original Plastikman tracks using TouchDesigner. Hawtin and Derivative have packaged and made available for download a complete toolset that includes a purpose-built TouchDesigner synth and 4 Plastikman tracks enabling participants with full support to produce visuals in the same real-time generative environment as the show's. Winning entries are to be incorporated into the live events. More at Plastikman Contest blog.
Jan.18.10 JOY REVISION
Scott Pagano works TouchDesigner in this striking real-time audio analysis paying homage to iconic Joy Division.
"Most of my Touch work has been manipulating existing 2d imagery or 3d geometry created in other packages" says Scott "This was a little test in creating a mesh from audio information in TouchDesigner itself". The Touch synth is downloadable on the Forum and Quicktime movie on Vimeo. Enjoy!
Greg Hermanovic and Markus Heckmann put TouchDesigner through its infinite loops for a capacity audience of media enthusiasts and professionals in a 2 hour tag-team demonstration at MUTEK last year. More on that here. A rough edit of this lecture is now uploaded in 9 +-10min segments on the TouchDesigner Vimeo Channel.
From the history of Derivative and inspiration for TouchDesigner to the design and creation of visuals for frame.sync, (Derivative's collaboration with Raster-Noton) at Transmediale, OFFF, MUTEK, Sonar, and Ars Electronica as well as work produced with Richie Hawtin for Plastikman @ MUTEK 2004, Herzog and DeMeuron at the PRADA Epicenter in Tokyo and Rush and much, much more it makes for highly informative and recommended viewing.