The Grid SOP allows you to create grids and rectangles using polygons, a mesh, Bzier and NURBS surfaces, or multiple lines using open polygons.
/type - Select from the following types. For information on the different types, see the Geometry Types section. Depending on the primitive type chosen, some SOP options may not apply.
- Polygon -
- Mesh -
- NURBS Surface -
- Bzier Surface -
/surftype - (Results only viewable for polygons and meshes).
- Rows - Creates horizontal lines.
- Columns - Creates vertical lines.
- Rows & Cols - Both Rows and Columns. Looks like Quads in wireframe display, but all polygons are open (if the primitive type is polygon). Compare them in the Model Editor.
- Triangles - Build the grid with Triangles.
- Quadrilaterals - Generates sides composed of quadrilaterals (default).
- Alternating Triangles - Generates triangles that are opposed; similar to the Triangles option.
/orient - Specifies on which plane the Grid is built.
/sizex /sizey - The X and Y scale of the grid.
/t - Center of grid in X, Y, and Z.
Rows & Cols
/rows /cols - The number of rows and columns. Rows are horizontal lines; Columns are vertical lines. Two rows by two columns makes a square or rectangle. For example, one row and two columns makes a single line if Connectivity is set to Rows.
For NURBS and Bzier surfaces, the Rows & Cols refer to the surface hull construction, and as such, the number of Rows and Cols should not be less than the Order in U or V.
- U Order Degree of spline basis +1 in the U parametric direction.
- V Order Degree of spline basis +1 in the V parametric direction.
/interpu /interpv - These options are used for higher-order (i.e. NURBS, Bzier) surfaces.
- End-point interpolate in U Extends the surface to touch the end point in the U direction.
- End-point interpolate in V Extends the surface to touch the end point in the V direction.
/texture - This adds uv coordinates to the geometry created by the Font SOP.
- Off - no uv coordinates added
- Rows and Columns - uv coordinates added based on Rows and Columns in the geometry.
Inputs / Geometry Types
Polygon, Mesh, NURBS, Bzier Surfaces
Standard Options and Local Variables