CamSchnappr is a interactive mapping application entirely inspired by MAPAMOK, created by Kyle McDonald at the YCAM Interlab. With Kyle publishing the source code for MAPAMOK, we had a chance to look at it and convert it into TouchDesigner 088. For the original tool and source have a look here:
Kyle describes the significance of the tool as the use of openCVs cameraCalibrate to calibrate a projector via a model of the to be mapped structure instead of using a checkerboard. With TouchDesigner 088’s integration of Python, we were able to implement the same functionality into a standalone tool which lets you map complex structures in a small amount of time.
What it does
If you have a physical 3D structure plus a virtual 3D model of that structure, you will be able to project a rendered virtual model onto that physical structure perfectly-aligned. You will be selecting points on your 3D Model and align them with the real world positions as you see them on the projector output. In order to support multiple projectors, the output of blend-masks from multiple camSchnapprs is now supported.
Using your 6 or more alignment points, CamSchnappr will compute the position, rotation, scale and viewing angle of a specified TouchDesigner Camera component used for the rendering. Internally, an openCV function called calibrateCamera will be run and the “intrinsics and extrinsics” of the camera will be calculated and stored in the Camera component.
What you need
- TouchDesigner 088 build 50000+
- a projector
- a physical structure to project on
- a 3D Model of the to-be-mapped structure
Parameters - camSchnappr Page
Rendertop - Assign a Render TOP. camSchnappr will use the referenced TOP's resolution.
Geosop - Assign the SOP which holds the geometry you are calibrating. Do not specify a SOP that is a Material SOP or is from a branch with a Material SOP in it as this would break the blending. Instead reference the Texture via the Color Map Parameter.
Opencs - Open the camSchnappr editing window.
Closecs - Close the camSchnappr editing window. Pulsing this parameter after completion of the calibration will ensure that unnecessary nodes are cook disabled.
Monitor - Assign which Monitor the output window will open on.
Open - Open the output window.
Close - Close the output window.
Guides - Hide the guides on the output monitor.
Color Geo Randomly
Random - Color each primitive of the geometry by random. This can be useful when schnapping complex objects.
Colormap - Assign a TOP which is used as texture in the editing viewport and the output.
Texturealpha - Control the texture alpha.
Wireframe - Show or hide the geometries wireframe.
Wireframe Line Width
Wirewidth - Control the wireframe strength of the geometry in the output window.
Wirecolorr / Wirecolorg / Wirecolorb - Set the wireframe color of the geometry in the output window.
Blightcolorr / Blightcolorg / Blightcolorb - Set the background color of the output window.
Blightamount - Control the backlight amount of the output window.
Clear - Clear the calibration data.
Parameters - Auto Blend Page
Camschnapprcams - Specify all other camSchnapprs in order to calculate the blend-mask for the projector.
Open the viewport by clicking the Open camSchnappr parameter.
You can interact with the viewport as follows:
- ctrl + left-mouse click and drag to tumble
- ctrl + middle-mouse click and drag to zoom
- ctrl + right-mouse click and drag to pan
- h to home the geometry
- create control points by left-mouse clicking on the geometry
- make control points active by left-mouse clicking on blue spheres
- delete control points by right-mouse clicking onto spheres
- tab to cycle through selected points
When you select points a little flag with the point number will be displayed.
The Mapping Viewport
Once you selected the correct output Monitor via the Output Monitor parameter, click the Open Output parameter.
The interface is quite simple:
- a pink crosshair indicates your current cursor position on the screen
- a blue crosshair with number indicates an inactive point previously selected to be mapped in the main Viewport
- a yellow crosshair with number indicates an active point previously selected to be mapped in the main viewport
The numbers beside each point correspond to the numbers of the selected points in the main viewport
You can drag points to their real-world position on the screen or use the arrow keys on the keyboard. For faster movement, use shift+arrowkey to move points.
Tab will cycle through the available points.
- Create a simple render setup with the model of the object you want to map onto.
- select the camSchnappr Camera COMP.
- Drag your Render TOP to onto the Render TOP parameter.
- Drag the SOP containing the geometry of the to be mapped object onto the Geo SOP parameter.
- Select the number of the output your Projector is connected to via the Output Monitor parameter.
- Open the mapping Viewport by clicking the Open Output parameter, if somehow the output now overlays your main viewport, just hit escape and select a different Monitor Output number via the Output Monitor parameter.
- In the main viewport align the geometry to the camera so it’s similar to what the projector sees.
- Select a point in the main viewport and move it in the mapper viewport to the corresponding position on the real world object.
- Repeat the last step for at least 6 points total.
- After you have aligned 6 points, the camera should be calibrated and you should see the projection mapped onto the object.
- If everything is correct you can close the mapping output and the camSchnappr viewport by clicking the Close Output and Close camSchnappr parameter. The Camera Calibration values are saved inside your camSchnappr Camera COMP as 2 Table DATs.
- CamSchnappr can be run on multiple render setups making it possible to calibrate multiple projectors or multiple objects.
- specify the path to all other calibrated camSchnapprs in the 'camSchnappr Cameras' parameter on the 'Auto Blend' parameter page.
- the TOP output of each camSchnappr will be the blend-mask for each respective projector.
- multiply the blend-mask with the final projector outputs to achieve a soft edge blended result.