Torus SOP
Summary
The Torus SOP generates complete or specific sections of torus shapes (like a doughnut).
Contents |
Parameters - Torus Page
Primitive Type /type - Select from the following types. For information on the different types, see the Geometry category articles.
- Polygon -
- Mesh -
- NURBS -
- Bzier -
Connectivity /surftype - This option is used to select the type of surface, when using a Mesh primitive type.
- Rows - Creates horizontal lines.
- Columns - Creates vertical lines.
- Rows & Cols - Both Rows and Columns. Looks like Quads in wire frame display, but all polygons are open (if the primitive type is polygon).
- Triangles - Build the grid with Triangles.
- Quadrilaterals - Generates sides composed of quadrilaterals (default).
- Alternating Triangles - Generates triangles that are opposed; similar to the Triangles option.
Orientation /orient - The axis along which the torus is constructed.
Radius /radx /rady - The first value (radx) defines the radius of the torus, the second value (rady) determines the radius of the inner ring.
Center /tx /ty /tz - Offset of torus center from object origin.
Rows / Columns /rows /cols - The rows define the number of divisions along the torus. The columns determine the number of divisions along the torus' cross-section.
Imperfect /imperfect - This option applies only to Bzier and NURBS types. If selected, the torus is composed of approximated nonrational curves, otherwise it is composed of perfect rational curves.
Parameters - Detail Page
U / V Order /orderu /orderv - If a spline curve is selected, it is built at this order for U and V.
U Angle /angleu - The start and end sweep angles of the torus, if U Wrap is not enabled.
V Angle /anglev - These are the start and end angles of the cross-section circle that is swept to make the torus, if V Wrap is not enabled.
U / V Wrap /closeu /closev - If U Wrap is checked, it creates a 360 cross-section. Checking V Wrap creates a torus along V by closing the primitive.
U End Caps / V End Caps /capu /capv - If U End Caps is checked, it puts faceted end-caps on the ends of the torus if it is less than 360. If V End Caps is checked, it applies a face between the top and bottom of the torus - if the torus is open.
For more capping options, turn this parameter off, and append a Cap SOP.
Uses / Works in Relation With
Quickly generate torus shaped primitives.
Generate extruded squares, hexagons, etc.
See Also
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