The Polyloft SOP generates meshes of triangles by connecting (i.e. lofting/stitching) the points of open or closed faces without adding any new points. Polyloft can also connect groups of unrelated points in a similar fashion. The faces and the point groups need not have the same number of points.
The optional input specifies the rest geometry, typically the copy of the main input at a specific face (usually 1). This forces the point order to remain constant throughout the animation and prevents the triangular stitch from popping as the geometry deforms. If you specify face or point groups for lofting using rest geometry, make sure they are defined in the second input.
Connect Closest Ends
/proximity - Start stitching at the two closest points, and handle arbitrary face orientation and start vertices.
/consolidate - Fuse neighbouring points before stitching.
/dist - Threshold distance for consolidation.
/minimize - Distance minimization goal:
- 2-Point Distance - Default stitching target.
- 3-Point Distance - May help avoid intersections.
/closeu - Close the stitch in U (close each cross-section).
/closev - Connect first and last cross-sections.
Create Polygon Group
/creategroup - Place the generated triangles into a group.
Faces tab - Stitch a set of faces by connecting their control vertices.
/group- Subset of faces to loft.
- Keep Primitives
/prim- Preserve the cross-sections after stitching.
Points tab - Stitch up to 6 sets of points, each set acting as a cross-section.
- Group 0-5
/pointgroup0-5- Point groups.