great changes Markus!
love the new save and load structure
grid deformation seems very helpful for future non-regular mappings
i did manage to get a 'workaround' with point based editing of the mask; i crop the main TOP with the geometry i want to map, into several smaller zones that contain the tris i want to map, and then i use the corner pin edit, and it works really well.
cheers
Gato
