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Kantan Mapper - an approach on simple mapping in TD

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Re: Kantan Mapper - an approach on simple mapping in TD

Postby Ennui » Sat Oct 29, 2011 8:31 am

Hey Markus,

Having a lot of fun playing around with this and really liking the new beziers.

We've been testing it out a bit and theres two main bits of feedback:

One is that it'd be cool if you could just export mattes or a full matte of all of the shapes added together, it's one of the first modifications I made so you can project directly onto the whole object with no warping from textures, it's easy enough to do with constants however...just be cool if you could toggle it in the UI.

The second was that the warping is fitting horizontally. It's easy to go in and skew the image so it fits the perspective of the mapping but this is more for when people are viewing from one particular point (in our case through a shop window) ...I'm going to experiment with this later tonight to make sure it's definitely not possible, we've already just put in a corner pin fix so you can adjust the angles manually but it'd probably be easy enough to guesstimate from point differences.
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Re: Kantan Mapper - an approach on simple mapping in TD

Postby snaut » Sat Oct 29, 2011 8:13 pm

Hey,

I'll add a save button for each object and all objects to the ui for the next update, this is indeed very much needed...

For your second point, when adding a rectangle it maps the texture automatically, for freeform and bezier it fits it horizontally, yet by double-clicking on the object you can translate, rotate, scale and pin the texture - is there something missing which you would like to see or did I misunderstand you?

Thanks for testing!
Markus
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Re: Kantan Mapper - an approach on simple mapping in TD

Postby introvert » Sun Oct 30, 2011 5:52 am

snaut wrote:Hey,

you can just drag a TOP node onto a mask on the edit or output screen. Does that help?

cheers
Markus


I tried dragging ramp node on the top node and rectangular mask I created, but nothing showed up. What am I doing wrong? Should I use different node?

Thanks
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Re: Kantan Mapper - an approach on simple mapping in TD

Postby snaut » Sun Oct 30, 2011 3:09 pm

Hey,

are you dragging the TOP onto the shape in the output or edit window? Also do you have the "Texture" button in the main control panel enabled? If it's not showing up, can you post the tox and I can have a look?

There now is also a wiki page with some instructions on howto use the mapper: http://www.derivative.ca/wiki/index.php ... tan_Mapper

Thx
Markus
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Re: Kantan Mapper - an approach on simple mapping in TD

Postby Ennui » Sun Oct 30, 2011 6:28 pm

Been playing with it again today...didn't realise you could double click, thats very very cool.

We've been projecting onto a box with a framework around the edges and have had to use more than one shape to create the framework, I guess a way of subtracting one shape from another'd be a cool suggestion too. (All these suggestions)

Either way....absolutely great fun playing around today, I'll be posting up a full piece we're doing with Kantan in 2 weeks time.

Cheers,
Richard
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Re: Kantan Mapper - an approach on simple mapping in TD

Postby snaut » Sun Oct 30, 2011 9:06 pm

Hey Richard,

do you mean subtracting as in image compositing operation or as in geometric boolean operations?

Markus
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Re: Kantan Mapper - an approach on simple mapping in TD

Postby acovic » Mon Nov 07, 2011 10:58 am

snaut wrote:Hey,

you can just drag a TOP node onto a mask on the edit or output screen. Does that help?

cheers
Markus


I don't get one thing. Can you please help me.
If I'm running Kantan Mapper in performance mode, how do I access any node in the network?
You said that I have to drag TOP node to mask in editor, but the editor is only visible when I execute it (that is in performance mode). As I can see, in performance mode there is no nodes visible, only the patch running.

Interface is super cool and simple, but that part with assigning textures/videos is giving me a lot of trouble.

thanks!
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Re: Kantan Mapper - an approach on simple mapping in TD

Postby malcolm » Mon Nov 07, 2011 4:09 pm

When you are in performance mode you can simply hit the ESC key to get into the editor.
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Re: Kantan Mapper - an approach on simple mapping in TD

Postby snaut » Mon Nov 07, 2011 5:39 pm

currently you have to be in the edit mode to drag TOP nodes as textures onto the shapes. As also James noted a browser would be nice which enables you staying in perform mode, I will add this in at a later point..

cheers
Markus
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Re: Kantan Mapper - an approach on simple mapping in TD

Postby introvert » Thu Nov 17, 2011 1:19 pm

Hi,

I've been wondering if its possible to mask output of a node / video without perspective transformation?

What I'd like to do is to create 4 masks for one video output, and split video to those masks (not to duplicate it and transform in perspective)

Thanks
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