What I'm trying to do is create two different texture projections on the same geometry. To do that in one version I have the geometry brought in once with a set of UV's I'm using.
Then I bring in a separate version of the same geometry, this time broken up into two parts. On the first part I map the texture a certain way, on the second part a different way.
What I'm trying to achieve is, on this second set of geo, to expose texture offset controls to a user.
So in this case I need two Meshes, two MATs, and two Texture SOPS. I then need to bring them all together in a render.
I then need to enable some kind of switch between the first, UV mapped geo, and the second, custom mapped geo. I asked about switching in a different thread, but any insight on that would be very helpful as well.
Touch Designer Pro 088
Windows 7 - 8 Core- 8 gigs RAM - Nvidia GTX 560