Login | Register 
Products Applications Downloads Features Wiki forum Store
 

Merge SOP?

Still a little green? Ask your beginner's questions here

Merge SOP?

Postby rurik » Thu Jun 21, 2012 3:28 pm

What would be the equivalent of a Merge SOP when you have more than one MAT on the geometry you are merging?
What is the workaround for that?

Thanks
Alex
---
Touch Designer Pro 088
Windows 7 - 8 Core- 8 gigs RAM - Nvidia GTX 560
rurik
 
Posts: 141
Joined: Thu Dec 29, 2011 12:04 am

Re: Merge SOP?

Postby malcolm » Fri Jun 22, 2012 10:23 pm

No currently no. A SOP can only have one material applied to it. You can render multiple SOPs inside a COMP by turning on all their render flags though.
Why do you want to merge them? Maybe there is another way to achieve what you are looking for.
User avatar
malcolm
Staff
 
Posts: 2184
Joined: Tue Nov 13, 2007 12:11 am

Re: Merge SOP?

Postby rurik » Sun Jun 24, 2012 10:45 pm

What I'm trying to do is create two different texture projections on the same geometry. To do that in one version I have the geometry brought in once with a set of UV's I'm using.
Then I bring in a separate version of the same geometry, this time broken up into two parts. On the first part I map the texture a certain way, on the second part a different way.
What I'm trying to achieve is, on this second set of geo, to expose texture offset controls to a user.

So in this case I need two Meshes, two MATs, and two Texture SOPS. I then need to bring them all together in a render.
I then need to enable some kind of switch between the first, UV mapped geo, and the second, custom mapped geo. I asked about switching in a different thread, but any insight on that would be very helpful as well.

Thanks!
Alex
---
Touch Designer Pro 088
Windows 7 - 8 Core- 8 gigs RAM - Nvidia GTX 560
rurik
 
Posts: 141
Joined: Thu Dec 29, 2011 12:04 am

Re: Merge SOP?

Postby malcolm » Wed Jun 27, 2012 9:49 am

You can put your SOPs all in one Geometry COMP and use the same MAT, assuming the MATs you wanted to use had the same parameters/maps.

Then you can use a Switch SOP to switch between which SOP you want to render. Point the Render TOP to the Geometry COMP still.

Attached is a sample. Notice how only the Null SOP has it's render flag turned on (the purple circle) so whatever it holds will be rendered.

Instead, if you have two Geometry COMPs and you watch to switch between rendering them, you can animate their 'Render' parameters to make them render or not. Point to the Render TOP to both of them in that case.
Attachments
switchSOP.toe
(6.79 KiB) Downloaded 6 times
User avatar
malcolm
Staff
 
Posts: 2184
Joined: Tue Nov 13, 2007 12:11 am


Return to Beginners

Who is online

Users browsing this forum: No registered users and 1 guest

cron