I'm running into an interesting 2d/3d render order question...
I have a model imported as FBX. It comes in as parts, some of it the main architecture and some of it the LED strips I'm applying content to.
At first I had everything piped into the main Render TOP, and all was good.
But then I realized I needed to apply some effects to the LED geometry textures, so I broke those away into their own render TOP to be able to apply color correction TOPs to them. I then piped both render TOPS into an Over TOP and here my problem comes...the LED geometry is now rendering "on top" of the architecture, i.e not respecting its position in Z-space. I am still able to cull it properly, but a piece of geometry appearing on top of the LED is basically masked by it.
This seems like a typical 2d taking over 3d rendering order thing, and I wonder if there is any way around this?