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useful sops from houdini

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useful sops from houdini

Postby in_tenssi » Sat Aug 01, 2015 4:17 pm

how hard would it be to get these in touch?

Scatter Sop
Attribute Transfer SOP
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Re: useful sops from houdini

Postby anodin » Wed Sep 02, 2015 2:29 am

Attribute transfer will be nice :

Promote Attribute from vertex to primitive too.
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Location: Montreal

Re: useful sops from houdini

Postby vizart_vj » Thu Dec 20, 2018 5:11 pm

Would be great to get this.
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Re: useful sops from houdini

Postby guarana » Fri Dec 21, 2018 2:17 pm

In the operator snippet for the ScriptSop you have a scatter example.
It puts a number of random points on each primitives and outputs those point (whitout geometry) if that what you're looking for.
// Philippe Provencher
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Re: useful sops from houdini

Postby ajk48n » Fri Dec 21, 2018 7:35 pm

Before I realized there was a script sop example of scatter, I put together a tox for it here:


I also had a try at making a basic version of the Attribute Wrangler. You can check that out here:


I'd recommend opening the toe file for the wrangle, as it's a bit complex how it works
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Re: useful sops from houdini

Postby landonth » Wed Feb 06, 2019 7:55 pm

While it's great that we can extend TouchDesigner's functionality with custom SOPs via python and now C++, The average person using TouchDesigner is not likely to use or create many, if any custom operators.

So let's stay focused on the goals of this RFE: Identifying the most useful / most wanted SOP functionality that is "missing" from TouchDesigner so it can be added officially.
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