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FIXED: web render top cpu usage macOS

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FIXED: web render top cpu usage macOS

Postby lawsos2 » Mon Feb 11, 2019 9:25 pm

Tested on both win8 and OS X 10.12, same hardware, dual boot.

Windows side runs the cef_tdminion at typically less than 1% CPU. Mac side runs cef_tdminion at 80%+ CPU, essentially maxing out one of my cpu cores. Only when web render is active. Is the web render image being transferred into TD with a GPU handle? It's not bouncing the image down to CPU and back up to GPU, right? In any case, can someone check into it?
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Re: web render top cpu usage macOS

Postby selina » Thu Feb 14, 2019 11:38 am

It is being transferred via IOSurfaces. I suspect maybe a difference in how the event queue is handled in macOS vs Windows on the cef side. Will take a look, thanks for the bug report.
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Re: web render top cpu usage macOS

Postby lawsos2 » Wed Feb 27, 2019 5:18 pm

Ah, got it. OK, thanks.

I realized after posting this that I put it in the wrong forum, should have been in bugs.
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Re: web render top cpu usage macOS

Postby selina » Wed Mar 20, 2019 12:42 pm

This will be fixed in the next experimental, builds 2019.12660 or later. Thanks for your report!
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Re: FIXED: web render top cpu usage macOS

Postby lawsos2 » Sun Apr 07, 2019 3:17 pm

Sweet, looking forward to it, thanks! :D
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