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Add Tesselation Shader stage to GLSL MAT

Send us your requests for enhancements (RFEs)

Re: Add Tesselation Shader stage to GLSL MAT

Postby JetXS » Mon Sep 24, 2018 3:01 pm

+1 :D
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Re: Add Tesselation Shader stage to GLSL MAT

Postby pixelux » Mon Oct 15, 2018 4:48 am

+1 // in the next experimental build ( with the new real-time physics engine )
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Re: Add Tesselation Shader stage to GLSL MAT

Postby dylanroscover » Thu Aug 01, 2019 4:33 pm

+1
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Re: Add Tesselation Shader stage to GLSL MAT

Postby WooFL » Fri Aug 02, 2019 4:19 am

+1
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Re: Add Tesselation Shader stage to GLSL MAT

Postby anodin » Mon Aug 05, 2019 9:24 pm

++1
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Re: Add Tesselation Shader stage to GLSL MAT

Postby 3dwalker » Tue Aug 06, 2019 6:33 pm

++20 )
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Re: Add Tesselation Shader stage to GLSL MAT

Postby Moohr » Sat Sep 07, 2019 3:50 pm

+1 more I am looking into Notch features more I am looking away from TD :/
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Re: Add Tesselation Shader stage to GLSL MAT

Postby pointshader » Sun Sep 08, 2019 8:30 pm

FYI Malcolm mentioned during the closing Q&A at TouchDesigner Summit '19 that it is highly unlikely that tessellation shaders will be added before the underlying architecture switch to vulkan is completed, which may take a year or more to complete.
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Re: Add Tesselation Shader stage to GLSL MAT

Postby cmwolf » Fri Sep 13, 2019 5:28 pm

+1

GPU processes are becoming so cheap to do real-time that this needs to happen sooner or later, lets make it sooner :D
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