Aside from getting Touch to synchronize with the refresh rate of the screen and flicker glasses,
isn't the real conflict is that this is a "buffering" issue?
This is some info a pal passed on me to by a friend.
I am far from an expert in this area.
Perhaps someone else would be willing to confirm or deny this claim.
"Quadros have enough frame buffer to allow for real-time 3D creation with Touch,
but Geforces do not."
I am also using the nvision glasses on my Geforce.
Last edited by jim ellis
on Fri Dec 24, 2010 5:02 am, edited 2 times in total.