Hello,
Let's say I have a 20*20px image.
I'd like to build a custom 3D geometry that would be displaying each pixel of the image.
For instance, each vertex would be linked to its corresponding texture coordinate, and rendered as a (big enough) point.
I don't know if that's a good idea, or if I should make a geometry (like a little box) for each pixel of the image.
Any advice ?
Thanks
