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Touch panel input

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Touch panel input

Postby matt1up » Sat Mar 17, 2012 5:33 pm

So it finally clicked the other day and I realized a lot of stuff I was doing wrong. Basically I kind of caught on to building touch panels and programming in sliders, buttons, etc. as you move along in the project so you always have your control elements right there on the screen.

I am in the process of building a touch panel to do live shows with and I am trying to figure out how you get other multitouch data to register just like you are touching a touch screen or clicking a mouse. I had the kinect setup and was using an application that can turn any surface into a multitouch screen. I had everything setup right and had all of the osc data flowing into touch along with the different touch id's but then what do I do after that point? Where do I connect that data to exactly? I know its something simple and I have messed with the multi touch component and everything but it's still confusing me.

~Matt
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Re: Touch panel input

Postby selina » Thu Mar 22, 2012 4:02 pm

in Greg's MultiTouch example, he parses the input and then processes them in 2 distinct ways. the 2D scene uses the command vclick to virtual click & drag the components around (/multitouch_env/multiouch/drivepanel). the 3D scene drives uses the input coordinates to select geometry via the renderpick DAT. so check out
vclick http://www.derivative.ca/wiki077/index.php?title=Vclick_Command and
the renderpick DAT http://www.derivative.ca/wiki077/index.php?title=Render_Pick_DAT.

does this help or do you have more specific questions?

Selina
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Re: Touch panel input

Postby rodberry » Thu Mar 22, 2012 8:10 pm

HI Matt,
which application are you using to send the OSC?

I think Greg's touch example can receive TUIO-formatted OSC messages among other things so it might be possible to tweak it for the thing you are using.

rod.
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Re: Touch panel input

Postby matt1up » Fri Mar 23, 2012 5:35 pm

I'm not sure exactly what app it is but it is using the kinect (on a different computer right now so can't dig through all my files)

Little vid i took when i first got it working.
http://www.youtube.com/watch?v=3tX3hM888RE

Selina, I will look through those here in a second. I guess what I was looking at (and what is confusing me) was the panel chop when connected to a touch panel and it just seems like I would somehow just plug the osc data into that going the other direction.....?

I have a few different projects lined up right now that involve rear projection onto storefront windows for advertising and I'm going to try and implement the kinect to allow customers outside to interact by touching the glass. The first two storefronts have awnings so I'm gonna build some kind of weatherproof/vandal proof case for the kinect and mount it up above outside. Will also be purchasing a few more licenses very soon :)

Thanks for the replies though. Will let you know what I figure out here soon.

And Rod...don't remember what thread it was but we were discussing that TI Chronos watch. (I watched that live painting video of yours) You got any more cool stuff or updates...I think I was asking you about what application you were using to get data from the accelorometer into touch/osc format.
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Re: Touch panel input

Postby matt1up » Fri Mar 23, 2012 9:21 pm

Okay. Just literally spent the last few hours looking around in Gregs example and I think I grasp it enough to get something working. I seriously feel like my brain is going to explode sometimes when looking through this stuff :shock:

I really need to start studying the tscript and dat areas of touch a little more
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Re: Touch panel input

Postby rodberry » Sat Mar 24, 2012 6:31 am

Hi Matt,

havent played with the watch for a couple of months but will get back to it shortly.
I think that tim used a python program to convert the watch data to OSC then stream it.
I'll check and get back to you.

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