I think I’m getting into a mess with chops timeslicing by default and
others not timeslicing, as I don’t see triggers at the right frame (or
not at all, that’s another matter, I have a ball bouncing on the screen
that’s suppose to trigger when it goes out 0 1 space, but sometimes if
it’s too fast the trigger doesn’t trigger…!).
In theory - unless I’m using a keyframe chop, I think everything should
be timesliced - or not…
do you guys have any guidelines/lessons learned to deal with timeslicing?
I’ve also noticed that converting a dat to a chop generates two frames, not one as I would expect. Since they must all be the same I’m just trimming the result
but definetly timeslicing - or the lack of it - is something that needs to be watched chop by chop with a lot of attention.
I’d like to read guidelines from Derivative on how/when to use timeslicing.
tx
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