execute node cant run 'run() 'function at the start

does everyone know about this???i use the execute the get the done tex3d at the start (tex3d in 1th picture ),but it doesn’t work.I test about it. it work with print but don’t work with runand if I use the chop to control the start pulse it do the same.but if I click with my mouse it succeeds.(the 1th picture) I guess maybe there something wrong with the basic set.
does anyone know about it? how to get it work.
and if it’s ok to pulse the’ start’ par in ‘execuse’ even though you don’t just start the operator .



you forgot to attach your images, or what would be much easier for people to help you, a .toe file with an example

thanks for suggestion .just upload the photoes

It’s hard for me to understand what you are talking about, even with images attached. Probably some noise in translation.
Can you post an example .toe file with your issue?

I wonder if there is something not ready to process textures when the command is executed on startup.

Could you try adding delayFrames=1 to your run function?

You should also confirm the command is being run on start.
I like to add text to a know location for debugging:

op(‘/text1’).text += “EXECUTED\n” for example.

Clear out text1, resave the file, then check the contents of /text1 after loading.

-Rob