Different rotation for each particles instancing

Hi guys, I made a particle system and I tried with a noise to rotate each particles individually.

I followed some examples on different topic but it didn’t work for me. Every particles at the moment turn in the same direction and i don’t know why.

I use a Noise CHOP with rx, ry, rz in the instance panel of my Geo but I don’t understand why it doesn’t apply individually to each particle.

TD-rotation-Particles.toe (7.49 KB)

Thank you

you’re close, you need to play with the noise more.

The number of channels in your noise chop are way more then in your particle system.
You should change the length of the noise chop to reflect this.

in the “channel” tab of the noise chop change the “end” par to
op(‘sopto2’).numSamples

you will notice that the noise samples are very similar now, this is actually what is changing the rotation.

The “period” parameter in particular will make more or less variation between each item.

For your number of particles, I changed the value down to .17

also, the random values are ± the amplitude, so 180 degrees will move a total of 360 degrees on the output.

Lastly, you can change the noise “Transform” tab to a different axis to add more variation between each sample.

Hope that helps.

It helps a lot thank you!