Spout from Unity into TouchDesigner

This is actually more of a problem with the Unity side, but I figured that TouchDesigner users are more likely to try this than the average Unity programmer, so maybe someone here has encountered this issue… basically, id like to use Spout to get an image into Touch from Unity for projection mapping purposes. Because of the number of projectors involved, the render is quite large. The Spout4Unity plugin kind of works, but doesn’t seem to work with certain effects (I’m assuming effects that are applied post-camera). I found a simpler Unity plugin that works way better (KlakSpout), but it is limited to the resolution of the camera’s render in unity. In the editor mode, I can force this to an arbitrary size (much larger than my monitor) so I can transfer a nice, high resolution texture to Touch. Interestingly, there does not seem to be a way to make this work in standalone mode, however. Anyone have a plugin that works any better? Is there a way to do this with the directx Top instead?