by greg » Thu Mar 11, 2010 10:44 am
I had a brief look. Some pointers:
Instead of making up a Wave CHOP with a lot of waves repeated and re-cooked based on the speed (exporting to the Period of the Wave CHOP), I would do this:
Make the Wave CHOP be one period long (set Period to 10). Send your Spiral Speed to a Speed CHOP (like you do elsewhere). Then send that and the Wave CHOP to a Lookup CHOP and from there you can adjust the speed and get smooth results. Make your amplitude be exported to the Math CHOP after the Lookup, not the Wave.
Two Waves CHOPs, one Phase-shifted from teh other, can be Merged into one CHOP that feeds the Lookup.
Your Movie In that is inside the blur component I would put outside the component and plug the Movie In to its input, just to make it more apparent where your texture is coming from.
It comes up with the right-half of the screen covered by your right-monitor image. This can be avoided using the new way in TouchDesigner to display on several monitors.... the Window Component, so I would turn off the Monitor 2 flag in Window Placement and use a Window compoentn and set it to displayon Monitor 1 or wherever. At Derivative we're still retrofitting all our .toe files to use this method with Windoew components, so we apologize for .toe files with the former technique.
What you do is correct already - there are so many ways to do things in TouchDesigner that the best ones come through experience and seeing other people's work.
good stuff,
greg