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Working GLSL TD Files for OSX Beta

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Re: Working GLSL TD Files for OSX Beta

Postby malcolm » Sun Jun 16, 2019 8:26 pm

Is that extension supported by your GPU? You can check by using the OpenGL extension viewer app made by realtechVR
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Re: Working GLSL TD Files for OSX Beta

Postby gabevf » Wed Aug 21, 2019 5:25 am

The only thing I did was move '#extension GL_ARB_gpu_shader_fp64 : enable' from the shader into the Preprocess Directives parameter. I know that it's not as simple as that. What specific way do you have to reference the extension in this parameter?




1) make a text DAT, and paste the "#extension GL_ARB_gpu_shader_fp64 : enable" line inside.
2) drag the text DAT (or type the name of the DAT) into the Preprocess Directives parameter, in the GLSL Multi TOP.

Took me a while to figure this out, but I was so happy when i did, that I had to come here and share :)

Hope this helps!
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