Quaternion blending

Does anyone have an example of correctly blending quaternions in Touch? I believe you have to do some math to insure that you’re not going the long way around (and then flip the sign of one of them), but I’m not sure I fully understand it all. Can I use a Cross CHOP to get reliable solutions?

Thanks!
-michael

I’m seeing now that the blend chop does this automatically… Just to verify I’m getting how it all works… I shouldn’t use the angle chop to retrieve the quarternion… Instead, pass each xyz through an attribute CHOP and then into the Blend chop. Does that make sense?

Thats correct.
The Attribute CHOP will tag the channels based on the names you specify,
Then any CHOPs that support Quaternions will look for those attributes.

The Angle CHOP conversion is not required.

Cheers
Rob