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No longer a way to start and stop animation CHOP?

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No longer a way to start and stop animation CHOP?

Postby mji » Thu Sep 16, 2010 2:46 pm

In reference to my last post (viewtopic.php?f=27&t=2382) I decided to work around this by creating a long animation COMP with continuously incrementing channel and starting and stopping the keyframe chop inside. This worked until I just decided to upgrade Touch... now there's no way to make a keyframe CHOP free-running and no way to start and stop it. Any suggestions?
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Re: No longer a way to start and stop animation CHOP?

Postby mji » Thu Sep 16, 2010 3:09 pm

Okay, so I was able to work around this with a Speed CHOP (I borrowed the idea from the Time COMP). I am still wondering, however, if this functionality was intentionally removed from the Keyframe CHOP
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Re: No longer a way to start and stop animation CHOP?

Postby mji » Fri Sep 17, 2010 3:13 am

I'm running into situations where I can't find a good workaround for this... I used to be able to control animation clips through the cue, reset, play parameters of the animation chop... is there some alternate preferred method for doing this now?
Thanks!
michael
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Re: No longer a way to start and stop animation CHOP?

Postby malcolm » Fri Sep 17, 2010 12:48 pm

Hey,
Our apologies, the Animation COMP is still getting developed and I expect that feature will come back soon.
In the meantime here is another way to do the same thing using Constant and Count CHOPs to drive the playback of the Animation COMP
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countAnimationExample.toe
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Re: No longer a way to start and stop animation CHOP?

Postby mji » Fri Sep 17, 2010 9:46 pm

I'm not able to pulse value0 of the cue constant CHOP... which means I can't cue from a script. Any advice on how to accomplish this?
Thanks,
Michael
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Re: No longer a way to start and stop animation CHOP?

Postby mji » Fri Sep 17, 2010 9:49 pm

Okay... I think I was able to get this to work by doing an opcook -F count1 between setting the cue to 1 and setting it to zero.
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Re: No longer a way to start and stop animation CHOP?

Postby malcolm » Fri Sep 17, 2010 11:57 pm

Internally that's actually what the opparm -p feature does when you use it on a node. The key concept to take away is that opparm doesn't cause something to cook, it only 'dirties' it so it's ready to cook next time something asks it to (you don't need the -F in that case also).
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Re: No longer a way to start and stop animation CHOP?

Postby mji83 » Sat Sep 18, 2010 1:32 pm

Yes, but the issue is that the cook needs to happen on the Count CHOP, not on the Constant CHOP... which is why I believe that I can't use opparm -p for this (and it doesn't seem to work, either).
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Re: No longer a way to start and stop animation CHOP?

Postby malcolm » Sat Sep 18, 2010 1:46 pm

Ya that's exactly right. Sorry I didn't mean to say you could use opparm -p in this case, it just why it works on the old 'cue' parameter.
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Re: No longer a way to start and stop animation CHOP?

Postby mji » Tue Jan 25, 2011 12:36 am

Is this feature still going to be added back? Or, is there a new preferred way of controlling the Animation Comp? The current method of using a Count CHOP seems overly elaborate. It used to be much easier to set this up.
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