Link parameter presets to their source ops?

Hi,

I would like to store some parameters of different operators within a component or table to replicate their values later. For example, a scene with different geometry transformations saved. I am having trouble linking parameters back to the original chops once I have the transformation info. I suppose I could do it manually, but there must be an easier way. Something scaleable perhaps? I tried to use par.owner to access the the original operator, but this does not work once the info is in a table or component. I suppose that info could be stored in the table too and sorted through later? I am not sure. Any ideas?