[SOLVED]Converting to particles and applying vertex material

Problem was solved by not including the Geometry Shader when outputting the shader from the phong.

Hi , I’m following the Make Some Noise series on youtbe. I’m stuck at the point where Matthew applies the phong1GLSL vertex shader to geo1.

I have edited the shader and applied it as I can see phong1GLSL in the “material” tab for geo1 under render but soon as I do this the converted particles of geo1 disappear

Link to the make some noise video I’m following youtu.be/-H0tSrxjSZU?t=331 starts around 5.31min

Would really appreciate any help. I’ve gone over all the steps a few times. Its not even the end goal to do this in particles but my curiosity as to why this is happening is eating me up lol. I noticed the “convert to” has options for “particles per vertex or per point” where as it looks like the older version of TD just had “particles” Thanks
32bravo_noise.toe (13.6 KB)