Shadows glitching out when translated far

Hello,

I am experiencing a weird issue with shadows from a light source. When my scene is at [0, 0, 0] the shadows draw crisp. When my scene is at a large translate distance, say [0, 0, 20000] the shadows start to look glitchy (they have stripes in them and flicker when I animate my translate).

The reason my translate value is becoming so large is because I was trying to make a something where the camera goes infinitely forward. (Imagine an airplane flying over mountains continuously forward.)

Is there any way around this? I messed with some of the values available on Soft, 2D Mapped which did change things but there are no descriptions of some of those values so not entirely sure what the right solution is.

I attached a .toe as well as screenshots of what’s occurring. In the .toe I put a CHOP switch that will move the entire scene.

Thank you :slight_smile:


shadowGlitching.1.toe (5.7 KB)