Kinect v2 TOP Player Index Separate Silhouettes

Is there a workflow for separating each player index and making the player’s silhouettes different colors from each other and then comp-ing them back into one texture?

right now i’m drawing a skeleton of each player using the kinect chop → instance a body,
and shading it with a unique constant material.

but i was wondering if it is possible to isolate each player index within the domain of the kinect TOP itself.

Cheers!

Player index (kinect top) output pixel value per player.
for each frame you might be able to check which values exist in the image
( max of six values).
then can create masks per value to compose it in different ways…
not in front kinect to test .