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Distance Threshold Cplusplus CHOP (plexus-like effects)

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Distance Threshold Cplusplus CHOP (plexus-like effects)

Postby vinz99 » Sun Aug 04, 2013 4:33 pm

Hi,

This is the cpluscplus CHOP which allowed me to do the connecting lines effect in https://vimeo.com/71549715

Binary with example : https://github.com/vinz9/DistThresholdCHOP/releases/
Source Code : https://github.com/vinz9/DistThresholdCHOP/

There are x86 and x64 dlls and example files for Touch077 and Touch088 x64, I was a bit lazy to convert the GLSL shader from 088 version to make it work in 077 so it's using another slower cpu based method in 077, feel free to convert the shader from the 088 file!

And I don't think you can load .dll in the free (FTE) version of 077.

I didn't spent much time on this so it's a bit rough but it sort of works, and it may help those who want to get started with c++ in Touch.

Cheers
Vincent
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Re: Distance Threshold Cplusplus CHOP (plexus-like effects)

Postby keithlostracco » Mon Aug 05, 2013 1:09 pm

Sweet, when I first checked out Plexus this past winter I thought "Oh I've got to build this in Touch" Stoked to check out what you've done. I started getting into a little C++ last winter, maybe I'll be able to add some functionality to this and the Bullet chop when I have some time at the end of the summer.

thanks for components
Keith
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Re: Distance Threshold Cplusplus CHOP (plexus-like effects)

Postby tetkin » Tue Jan 14, 2014 10:17 pm

I have made some enhancements to the DistThresholdCHOP.
It now supports specifying both a minimum and maximum threshold, and an alternate mode where it finds connections from one set of points to another set of points, optionally limiting the number of connections from each source point (though there might still be some bugs with that part).

It is available on github here: https://github.com/t3kt/DistThresholdCHOP.
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Re: Distance Threshold Cplusplus CHOP (plexus-like effects)

Postby vinz99 » Wed Jan 15, 2014 12:47 pm

Cool! I'll check it out. I made some as well in the same vein as yours but it was in a rush for a project so I didn't take the time to update the repository... :oops:
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