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FBX Geometry to Blend / Morph process

Helpful techniques for working with TouchDesigner. Answers only, no questions.

Re: FBX Geometry to Blend / Morph process

Postby mjr1973 » Fri Apr 13, 2012 6:09 pm

Ok, I look more into Blend CHOP..

Now I tried to setup a Morpher in 3DSMAX and export it with that intact, but it didn't come through in the FBX.. also I did try dragging a 3DS file into TD and it brought in a few extra networks, that were not in the FBX. maybe these are what you are referring to..

When I import / drag over the 3DS file.. I get an extra node called.. takes BAS that leads into a exportAnim NUL and then that into a FBX_Root

In the takes BAS it has Take_001 Fil that goes into a Takes_001_ts then that into a switch

on a side note. when I dragged the 3DS file in, the Materials got a little messed up, maybe it's a bug?? or version incompatibility?? as I am using the latest 3DSMAX, but it looks as if the DIFFUSE swapped with the AMBIENT and some of the NORMALS got messed up..

thanks again, sometimes making progress is doing all the things that don't work in the first place..

mJR
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Re: FBX Geometry to Blend / Morph process

Postby malcolm » Fri Apr 13, 2012 7:07 pm

If you want to email me your fbx file that has incorrect material, to malcolm@derivative.ca, I can take a look and see if it's a bug.
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Re: FBX Geometry to Blend / Morph process

Postby mjr1973 » Sat Apr 14, 2012 12:33 am

I sent the files.. it wasn't an FBX though, it was the 3DS file that was messing up the material..but the FBX wasn't bring in those other Networks, like the animation ones..

thx
mJR
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Re: FBX Geometry to Blend / Morph process

Postby mjr1973 » Sat Apr 14, 2012 3:25 pm

Hey, just wanted to let you know, that I placed an animation key on the 3DSMax Morph channel.. and re imported that FBX and now I have a lot of new Networks, I didn't have before.. so I'm assuming these are the ones you were speaking about.. but only after I had an animation key did it send out all the other information..

But now it's a matter of figuring out how to get the CHOP Blend in there to control the morph vs the SOP Blend that I was getting to work pretty easy..

Thx
mJR
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