in the above .toe, kinect_imagespace.13.PAINT_two_player.12.toe , there are a bunch of operators in /project1/p1 colored blue that I want to ask people about to see if there's a better way to do it...
the channels from the kinect have names like p1/hand_r:tx p1/hand_r:ty etc. then also some p1_hand_l_tracked and p1:ty
For the component, I want to make each instance the same inside so p2 can be a clone of p1.
So, I need to strip out the p1/ or p2: or p2_ from the channel name. I'm also replacing the last ':' with an underscore for tidiness.
so far, I'm converting to DATs then using a chain of evaluate DATs to clean things up.
This makes it quite readable but I'm wondering if there's a more efficient way to do it to do it all in one hit, say, by using an expression in a rename CHOP for example?
