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kinect integration

General discussion about anything TouchDesigner

Re: kinect integration

Postby theotheo » Wed Apr 04, 2012 3:24 pm

Anyone converted the depth image to a pointcloud with Touch yet? And is it possible to enable the near view ?
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Re: kinect integration

Postby rodberry » Tue Apr 10, 2012 5:34 am

Hey Derivative folks, is the kinect integration fully available in the basic FTE version of Touch?

or does it require FTE commercial or Pro?

Rod.
Last edited by rodberry on Thu Apr 12, 2012 5:14 am, edited 1 time in total.
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Re: kinect integration

Postby Kreative » Tue Apr 10, 2012 8:36 am

You can use both KINECT TOP and CHOP with the Standard FTE wich give you the IR&RGB cam and bone position respectively.
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Re: kinect integration

Postby malcolm » Tue Apr 10, 2012 4:36 pm

theotheo wrote:Anyone converted the depth image to a pointcloud with Touch yet? And is it possible to enable the near view ?


I'm adding support for near mode right now. However note that near mode with the Kinect 1.0 runtime doesn't support skeletal tracking, only full body (one position per person).
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Re: kinect integration

Postby rodberry » Tue Apr 10, 2012 10:07 pm

looks like the new Kinect for Windows 1.5 runtime, around end of May, will allow some types of skeletal tracking in near mode, including one for seated use. also it's meant to be backwards compatible with applications still using 1.0

http://blogs.msdn.com/b/kinectforwindow ... -peek.aspx

there are some update posts there too.

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Re: kinect integration

Postby Kreative » Wed Apr 11, 2012 12:59 pm

Hey Malcom, or anyone,

Do you have any Hint on how we can use the Kinect Top Depth mode for blob detection and distance?

Thank you!
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Re: kinect integration

Postby rodberry » Thu Apr 12, 2012 5:17 am

I assume you would use the chroma top to select the distance range you want to isolate, then feed the result to a blob detect TOP which is then linked to an info Chop or Dat. If memory serves me right, that should give you the number of blobs and the centroid(?) of each?

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Re: kinect integration

Postby theotheo » Tue Apr 17, 2012 9:32 am

malcolm wrote:I'm adding support for near mode right now. However note that near mode with the Kinect 1.0 runtime doesn't support skeletal tracking, only full body (one position per person).


Thats great Malcolm! Can't wait!

And a ps question, is there an easy-ish way of generating a pointcloud out of images? I've converted the kinect depth to camera-space positions, but havn't found a way to construct points besides doing copies or scatters...

-theo
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Re: kinect integration

Postby rodberry » Fri May 11, 2012 8:12 am

having huge fun. gotta remember to sleep and get work done but the kinect with touch so far is so easy. so now I'm getting greedy. how would I get to the speech recognition stuff with the kinect? I assume that this uses the stuff in the OS, not in the kinect hardware itself? I like the idea of kids yelling as well as leaping around in front of this thing...

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Re: kinect integration

Postby rodberry » Sat May 12, 2012 9:23 am

yeah, I know, bed time...
https://vimeo.com/42034276
(might be half an hour before vimeo put it up)
it's actually two-player but everyone's sensibly in bed.

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