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Houdini Engine

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Re: Houdini Engine

Postby marcosmontane » Sun Apr 27, 2014 5:13 pm

That's a must have
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Re: Houdini Engine

Postby lucesintetica » Mon Apr 28, 2014 3:51 am


could be very useful.... but... i don't know how is simply for a company merge the things of another company...

Houdini or not in my opinion, but i suppose that all the developers of td know it..., the next step for a big revision of td is the step in direction of a fully gpu management...

there's a very important fact, with the new cuda 6 there's a very huge boost, because there's a Unified Memory programming, and multi gpu scaling....

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Re: Houdini Engine

Postby barakooda » Mon Apr 28, 2014 4:45 am

Its not only about technology...
Houdini plugin will attract more users from the same environment methodology,
it will expand the potential users and features bank, direct and indirect.
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Re: Houdini Engine

Postby enthewhite » Tue Jul 28, 2015 11:45 am


Also wish there was a grasshopper engine ;)

And, instead of hijacking this thread
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Re: Houdini Engine

Postby landonth » Thu Nov 01, 2018 3:41 pm

now that the C++ SOP is pretty decent, going to revive this thread to see if we can finally get Houdini engine support on the roadmap at least. It would definitely bring TouchDesigner into wider use for VFX + compositing pipelines.
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Re: Houdini Engine

Postby Gallo » Fri Nov 02, 2018 5:28 pm

SOPs on GPU is so a crucial element nowadays. SOPs (or similar ?) really deserve some more love from Derivative. Notch for example is pretty new but far ahead in this regard and i feel like it will attract a lot of TDers
Video Mapping / Digital art / Interactive installations / Creative coding
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Re: Houdini Engine

Postby WooFL » Sat Nov 03, 2018 3:34 pm

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Re: Houdini Engine

Postby anodin » Sun Nov 04, 2018 10:09 pm

it is a good idea, because houdini is the king in SOP
Houdini engine can works like Substance TOP : Feed information , let take the time to compute.. and use it in realtime time with Touch feature.

Because Houdini engine is generally use in real time (unity en unreal) to build level (road, batiment, props...), after compiling the game HoudiniEngine isn't solicitate.

With Touch the Houdini engine can be use during interaction, not in realtime of course because it is to heavy, but it can generate complexe model that Touch can manipulate.
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Re: Houdini Engine

Postby trandzik » Tue Nov 20, 2018 12:14 pm

This would be great.
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Re: Houdini Engine

Postby michela » Sun Nov 25, 2018 5:42 pm

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