I know this has come up before, but I’m wondering if/when 32bit image reading/writing is to be added. I am creating 32bit images to do fine displacement on large textures, but would rather save the image instead of locking my TOPs and making a huge file size.
Barring that, I know there is a method for scraping out 8bit “slices” of a 32 bit image and reordering them to bring it all back together from 4 8bit images, just a bit of a pain…
I’m actually just more concerned with 32 bit still images, like 32 bit tiffs would be fine (that’s a possibility right?, photoshop supports 32bit tiffs I believe). Writing is as important as reading for me, since I’m generating the texture I need to use in Touch, so need a simple way to get it out as a 32-bit image and then read back in.
Actually I was also going to mention 32bit tiff sequences for movies anyways. I wouldn’t really care about using the movieout top but more the movie export dialog. I would be using it for generating and then saving 32 cubemaps and displacement maps.
Is there any update on this? Ability to write a 32 bit tiff, or EXR? Either from the movieout TOP or just the save TOP dialog.
I was noticing that when I bring in a 32bit EXR, it seems to come in as 16 bit. I can bring in an HDR at 32bit, though it doesn’t support alpha (HDR doesn’t right?) but that’s not a huge deal for me.