SUBMITTED: SSAO: Anyone willing to give this a try

You probably already heard about SSAO, if not, it’s an approximation to dynamic ambient occlusion in screen space and it’s supposed to give pretty good results at acceptable cost. Some days ago I found a page which provides some glsl shader code
[url]http://rgba.scenesp.org/iq/computer/articles/ssao/ssao.htm[/url]

and some additional pics here
[url]http://www.gamedev.net/community/forums/topic.asp?topic_id=469773[/url]

I tried making this work in touch, but failed. Is anyone with some more shader experience willing to give this a try :question:

Achim