FIXED: Point sop reduce frame rate

Not sure if its a bug, but.

I used “trigger chop” to change box color with “point node” VS “blend node”.
there is extreme frame rate reduce(2X slower GTX660TI ) while I`m use the point node.

B.

Point SOP may be slower as it has to evaluate an expression for every single point in its input, where as Blend SOP is accessing all the attributes internally.
Do you have a example we could analyze?

Cheers,
Rob.

Look at “player1” geo node.
enter_player_one_to_see_effect.toe (11.7 KB)

Hello.
Ive just completed some optimizations brings your example to the same speed as the Blend CHOP, and in general should speed up the use of the Point SOP considerably in many examples.
Look for it in an upcoming release.
Cheers,
Rob.

COOL!
Well done
for sure!

B.