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RESOLVED: GLSL TOP - exports, references not working.

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RESOLVED: GLSL TOP - exports, references not working.

Postby handtouch » Thu Jul 11, 2019 11:26 am

Hi!

I'm currently working with glsl tops and I've just updated TD.

I'm on windows10, and I've updated from:
TouchDesigner099.2019.15230
to:
TouchDesigner099.2019.16600

The problem is that the basic GLSL top is not accepting exports, and references. For a few moments they work, and when I click outside, or to an other node, the exporting stops dead still.
This problem not affecting GLSL multi tops.
Attachments
GLSL_export_not_responding.tox
(1.48 KiB) Downloaded 28 times
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Re: GLSL TOP - exports, references not working. (multi is fi

Postby ben » Thu Jul 11, 2019 6:54 pm

Thanks for the report
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Re: GLSL TOP - exports, references not working. (multi is fi

Postby malcolm » Tue Jul 16, 2019 5:42 pm

The glsl1 as it's Passes parameter set to 0, which is why it's not creating any output. Do things look right if you change that, or am I missing something else here?
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Re: GLSL TOP - exports, references not working. (multi is fi

Postby malcolm » Tue Jul 16, 2019 5:45 pm

For the node 'glsl2', you arn't actually using the result of the lfo1 expression so that's why it's not updating. It likely should from a UI perspective, but functionally things should work if that was being used by the shader.
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Re: GLSL TOP - exports, references not working. (multi is fi

Postby handtouch » Mon Jul 29, 2019 7:17 am

Hi Malcolm!

Thanks for the reply.

I don't think you understood the situation. The codes, the exports are the same, but the things which work with GLSL multi doesn't with GLSL.

Both nodes should draw the same circle at the mouse position.
I attach some extra image and the example without any unnecessary node.
Attachments
GLSL_export_not_responding__simplified problem.toe
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bugreport2.jpg
bugreport2.jpg (214.6 KiB) Viewed 343 times
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Re: GLSL TOP - exports, references not working. (multi is fi

Postby malcolm » Mon Jul 29, 2019 1:05 pm

Hey,

The 'Passes' parameter is still 0 on the glsl1 node though in the new file. This is why the node isn't working.
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