RESOLVED: Shader files opened with wrong extension

When I unload default Phong MAT shader files and open them in a external editor, they by default have .py extension instead of .glsl.

It’s possible to force .glsl language in “Common” tab for Text operators containing the code, but the default “from language” option should detect that’s it’s glsl code.

Mac 099 2017.14620

These must have been created in earlier builds because not wehn you output shaders the DATs are tagged as .glsl format.

The From Language parameter is referring to the operator’s scripting language, either tscript or python. Sorry that is a little confusing, its not clear on the Common page.