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Search found 204 matches: Noise CHOP

Searched query: noise chop

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Re: Storing a reference to a parameter

... the table, update the values, then change the seed parameter for the noise CHOP. This means that our table values are one seed behind the vals in the noise CHOP. Is this ...
by raganmd
Fri Jun 15, 2018 6:23 pm
 
Forum: General TouchDesigner Discussion
Topic: Storing a reference to a parameter
Replies: 3
Views: 231

Displacement map

... map. I've been watching Matthew Regan's videotutorials "Make some noise". https://www.youtube.com/watch?v=9ExGu4WVS9M&list=PLs0WlHa1rf20rsdPCODU9nrUoLX2zsP7T ... I do not know if this can be done with SOP, CHOP and TOP or with GLSL. I attach the file with the examples of the tutorials. ...
by Franky
Fri Jun 08, 2018 3:14 pm
 
Forum: Beginners
Topic: Displacement map
Replies: 0
Views: 227

Re: How to take Cd and apply it to Phong Emit?

... it probably the way to go, I've just realized my object has a different noise value because I made the object using Noise-To-Chop-Sop. I have another question. How to transfer colour attribute from one geometry to another? ...
by smbv
Tue Jun 05, 2018 10:16 am
 
Forum: Beginners
Topic: How to take Cd and apply it to Phong Emit?
Replies: 4
Views: 323

Re: A quick question about timeline

To keep the Noise CHOP and other effects from repeating with the timeline, use absTime.frame or absTime.seconds instead of me.time.frame ...
by ben
Tue May 22, 2018 12:26 am
 
Forum: General TouchDesigner Discussion
Topic: A quick question about timeline
Replies: 1
Views: 303

Re: audio-reactive video jitter-movement for rouge

I think to start you could look at taking a Noise CHOP and connecting it to the transforms of your camera (if it's 3D) or your TOP texture (if its 2D).
by ben
Wed May 16, 2018 1:06 am
 
Forum: Beginners
Topic: audio-reactive video jitter-movement for rouge
Replies: 1
Views: 344

Re: Compute Flocking

I think it's because of the 'uObstaclesXYZRad' input. This is a null1 chop that moves the index of the chop every frame (due to the timesliced noise you're suppling). It seems like shader world doesn't handle this properly. What seems ...
by timgerritsen
Thu May 10, 2018 9:34 am
 
Forum: Shared .tox Components
Topic: Compute Flocking
Replies: 2
Views: 511

Re: Instancing question

You don't have you convert all you CHOPs to DATs first before you use that data for instancing. DATs are slower than ... Instances COMP where those cubes in the middle come from,they were caused by the noise TOP, which generated far more samples than the 63 cubes from box1 SOP. (You ...
by nettoyeur
Sun Apr 22, 2018 6:16 pm
 
Forum: Beginners
Topic: Instancing question
Replies: 3
Views: 422

Re: Making brownian noise chop continuous

Hello, If you turn on 'Time Slice' on the common page the Noise output should be continuous, endless. https://www.derivative.ca/wiki099/index.php?title=Time_Slicing ... that the absolute time used to drive the translation, may cause the Noise CHOP to lose precision after some days of continuous running, ...
by rob
Thu Apr 12, 2018 8:21 am
 
Forum: Beginners
Topic: Making brownian noise chop continuous
Replies: 1
Views: 313

Making brownian noise chop continuous

Hi, I very like using brownian noise, it feels most natural for me from noise functions. I'd like to configure Noise CHOP to give me endless, continuous brownian noise with one dimension. It's possible with other noise functions ...
by n23
Wed Apr 04, 2018 12:50 pm
 
Forum: Beginners
Topic: Making brownian noise chop continuous
Replies: 1
Views: 313

Re: Assign midi slider value to noise amplitude value?

... the parameter (I guess that's a given) - You can export a value from a CHOP channel onto the parameter - You can use an expression in the parameter ... could append a Null CHOP and export the channel you want to control the Noise with from there. To see how that works, check Ben Voigt's Intro Tutorial ...
by snaut
Wed Apr 04, 2018 1:09 am
 
Forum: Beginners
Topic: Assign midi slider value to noise amplitude value?
Replies: 1
Views: 317
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