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Search found 111 matches: Merge CHOP

Searched query: merge chop

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Re: Combine/merge two channels

You can also use a Logic CHOP, set combine channels to 'OR' for your case.
If you want both input channels to be high before they can trigger the button, set the Logic CHOP to 'AND'.
by nettoyeur
Thu May 11, 2017 12:16 pm
 
Forum: Beginners
Topic: Combine/merge two channels
Replies: 2
Views: 230

Combine/merge two channels

I need to combine two channels signals. e.g. I want to combine 2 different buttons to trigger a count_chop. When I use the merge_chop the channels are still splitted. What can do?
by niknaim79
Thu May 11, 2017 9:11 am
 
Forum: Beginners
Topic: Combine/merge two channels
Replies: 2
Views: 230

Re: Variable ScaleZ of Instances

... particles, or you can use "Shift to First Interval" on your merge chop to clamp the number of instances. If you're after making longer bodies with more consistent ...
by raganmd
Fri Apr 28, 2017 8:36 pm
 
Forum: General TouchDesigner Discussion
Topic: Variable ScaleZ of Instances
Replies: 4
Views: 455

Re: Distance Threshold Cplusplus CHOP (plexus-like effects)

... , which uses shared code that can work either in a TD C++ chop or in openFrameworks-based C++ applications. There are still some bugs ... to fork the repo and fix things, you can submit pull requests and I'll merge your changes into the main repo. Otherwise you should be able to report ...
by chrk120
Tue Apr 25, 2017 5:03 am
 
Forum: Shared .tox Components
Topic: Distance Threshold Cplusplus CHOP (plexus-like effects)
Replies: 14
Views: 7393

Shader toy convertion not clear enough

... = 0 op('constant1').par.value1 = 0 You can use another 'Merge' CHOP to merge constant1 with null2 and add another 'Null' CHOP after it. Go back to the 'GLSL' ...
by greenpattern
Mon Mar 13, 2017 9:12 am
 
Forum: Beginners
Topic: Shader toy convertion not clear enough
Replies: 4
Views: 699

Re: Accessing particleID fom within an instanced object

... I usually create an additional channel of information with a pattern CHOP and merge it into my instance data. A ramp CHOP set to the same length as the number of samples ...
by raganmd
Fri Mar 10, 2017 1:51 pm
 
Forum: General TouchDesigner Discussion
Topic: Accessing particleID fom within an instanced object
Replies: 5
Views: 662

Re: Replicator behaviour with CHOP?

... the new four connections from your newly replicated ops. Instead of a merge, you might try skipping the process of scripting your operator connections and instead using a select CHOP with using the following to pattern match: item* This will match all ops with starting ...
by raganmd
Tue Mar 07, 2017 2:10 am
 
Forum: General TouchDesigner Discussion
Topic: Replicator behaviour with CHOP?
Replies: 3
Views: 525

Replicator behaviour with CHOP?

... TD, having fun so far. Today I noticed the following when replicating a CHOP: I have a null CHOP out connected to a logic CHOP in. I add a merge CHOP. I add a replicator COMP, select logic CHOP as master and provide a simple 4 element ...
by luchiano
Tue Mar 07, 2017 1:29 am
 
Forum: General TouchDesigner Discussion
Topic: Replicator behaviour with CHOP?
Replies: 3
Views: 525

CHOPs channel as overlay

... Regan (great tutorials by the way). In his tutorial he used some basic CHOPs to do audio analytics, "splitting" the audio file with different audio filter CHOPs and then combine and display this spectrums in a merge CHOP. Now i'm just curious: in his video the merge display shows the ...
by nooki
Sat Feb 18, 2017 10:09 am
 
Forum: Beginners
Topic: CHOPs channel as overlay
Replies: 2
Views: 365

Re: HTC vive example levitation kinect controls

... files and new builds of TouchDesigner, this is already set up. In the merge1 CHOP, set Align to be Stretch to First Interval. This will make sure the noise CHOP you merge ...
by greg
Thu Feb 02, 2017 8:45 pm
 
Forum: General TouchDesigner Discussion
Topic: HTC vive example levitation kinect controls
Replies: 3
Views: 538
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